Really good job on setting the ambience and the tension with this game. The sound design was really solid. I think the monsters pathfinding could have done with some more improvements, you could sort of stand on the other side of a shelf and they would just continually walk into it. But navigating the space and trying to find all the keys was rather fun. Good job!
Plunfldunk
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A very literal interpretation of grow, but executed quite well. The early game is a bit of a grind but the core gameplay loop is solid enough. The drop mechanic for items proved someone unhelpful, and I often found myself dropping an item I was trying to plant. The in game tutorial was very useful and a great polish feature to include. The minimal graphics also made it super clear what was happening at a time. I am also a big fan of upgrade trees, but I think it was slightly bugged as you could go into negative money. Nevertheless a very solid entry.
Thanks for the feedback, in hindsight we should have made the first puzzle a bit clearer to solve. I did attach a walkthrough in the game description but you have to remove a loose rock from the wall to get the items to escape the cell you start in. Never occurred to us that it may be a bit too hard to initially find leading to your experience. As with any game, having some more blind playtesting would help prevent this issue. Either way, thank you for taking the time and for your feedback.
Thanks for taking the time to play our game. As with any game jam game it would have benefited from some more time to add additional clarity to different mechanics. The boiler did only need to be filled once (hence why it looked full) but we clearly missed something so it seemed the text kept appearing leading to confusion. In hindsight maybe we should have added a objective tracker or something to keep people on the right track but you only figure this out afterwards. Either way, thank you for the review and taking the time to play the game =)
Great polish and visuals, but I would have maybe given the player less popups too have to chose, I felt like it hindered the gameplay loop and just felt a bit clunky and confusing. That being said this is still a very well made game, and the combat is quite fun. Creative theme interpretation as well. Good stuff.




