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Plunfldunk

13
Posts
3
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1
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A member registered Jan 26, 2023 · View creator page →

Creator of

Recent community posts

Really good job on setting the ambience and the tension with this game. The sound design was really solid. I think the monsters pathfinding could have done with some more improvements, you could sort of stand on the other side of a shelf and they would just continually walk into it. But navigating the space and trying to find all the keys was rather fun. Good job!

Not a bad interpretation of the genre by any means. The weapons all felt different and the incremental upgrades were solid. I would have maybe liked to see some non-combat centered upgrades like pickup range or move speed but maybe that is just me. Either way a good job!

A little short, but a very polished and clean looking game.

A very literal interpretation of grow, but executed quite well. The early game is a bit of a grind but the core gameplay loop is solid enough. The drop mechanic for items proved someone unhelpful, and I often found myself dropping an item I was trying to plant. The in game tutorial was very useful and a great polish feature to include. The minimal graphics also made it super clear what was happening at a time. I am also a big fan of upgrade trees, but I think it was slightly bugged as you could go into negative money. Nevertheless a very solid entry.

Pretty solid entry, I liked the theme interpretation and the incremental upgrades between the waves. I would have like to see some more enemy variety or maybe some more tower options but time constraints and all that. Overall a very good job!

Very useful advice! We sort of left all of the sound design to the last minute and I guess it kind of showed. So glad you enjoyed the puzzle mechanics though, and thanks for leaving the advice. Will definitely allocate more time to sound design in the future.

Thanks for the feedback, in hindsight we should have made the first puzzle a bit clearer to solve. I did attach a walkthrough in the game description but you have to remove a loose rock from the wall to get the items to escape the cell you start in. Never occurred to us that it may be a bit too hard to initially find leading to your experience. As with any game, having some more blind playtesting would help prevent this issue. Either way, thank you for taking the time and for your feedback. 

Thanks for taking the time to play our game. As with any game jam game it would have benefited from some more time to add additional clarity to different mechanics. The boiler did only need to be filled once (hence why it looked full) but we clearly missed something so it seemed the text kept appearing leading to confusion. In hindsight maybe we should have added a objective tracker or something to keep people on the right track but you only figure this out afterwards. Either way, thank you for the review and taking the time to play the game =)

Great polish and visuals, but I would have maybe given the player less popups too have to chose, I felt like it hindered the gameplay loop and just felt a bit clunky and confusing. That being said this is still a very well made game, and the combat is quite fun. Creative theme interpretation as well. Good stuff.

Solid stuff, I think the game may have benefitted from a quick restart option for some of the levels, but the gameplay loop and theme interpretation were really solid. Good Work!

Took me a moment to figure out the controls, but once I did it was quite a fun experience. Shame about the music, but the sound design of the different scales was quite funny. Overall this is a really polished game, great job.

Thanks for playing our game! We may have set the initial difficulty to be a little too high. As with anything in a game jam it would seem that time got away from us before we could get the game balance just right, either way thanks for checking it out.

I can definitely see some Balatro vibes here with this game, and I think you've executed it well. The gameplay loop is very solid with the ability to upgrade between rounds helping each run feel different. I would have liked the addition of some more audio or music but otherwise I like it.