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plorry

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A member registered Oct 05, 2013 · View creator page →

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This is a lot of fun, Tan Man! Supreme!

A blog post I wrote earlier this year, documenting how, as a non-math expert, I worked through making a pseudo-3D racing engine from scratch in javascript. Lemme know if anyone finds it interesting / useful, and I'll write up part 2, on implementing turns, hills, scaling road objects, and road texture.

http://www.plorry.com/pseudo-3d-road-derivation-pa...

I used the engine for a jam game, right here!

http://plorry.itch.io/youre-dead-after-school