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Sergi Marcet

8
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4
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A member registered Oct 23, 2016

Recent community posts

well, this would be as imple button to make faster the workflow. I would also prefer to see scaling without snapping implemented than this, but I don't see how they're in conflict with each other.  

I can't reproduce it yet... but after saving and pressing something else, the camera starts to zoom oout infinetely.

If you select a group, and then try to export, that group is not visible in the exporting HUD.

Hi.I think a better way to "frame" the image when wxporting a sprite would be  being able to click on the image, and "pan the Camera" to make all what you want to appear in the exported sprite fit. (with the X Y Z modifiers can be time consuming) 

Not sure if I've been clear enough... thx!

HI! I propose a "new material" button. It would be in the materials panel and be always displayed last. (I think just a dark square with a "+" on it would be best) this way when you are tinkering with materials you wouldn't need to go to the upper menu. (more accesible and easy)

+1 ! a simple cube in the interface, top right (like in Fusion 360) would be easy and perfect for the task!

Yes please!! having so many issues because sometimes i want pices to fit a certain way when scaling and cant get rid fo the grid.

+1. Maybe something simple like Brutus Simetry  on photoshop or the simmetry function in  autodesk sketchbook

Actually an easy way would be  set a plane, and then use the same button for mirror.