Thank you so much. They are wonderful. Brilliant work
Playing Like a James
Creator of
Recent community posts
Hello, if you use TextMeshPro for text, you can create multplie dynamic fonts as fallback https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/FontAssetsDyn... May be you can port your current localization to unity built-in localization package, and allow import. JSON localization. If you accept contributting, please, contact me somehow
A lot is ready in the game:
- 2 enemies
- 1 hero skin out of 3
- 5-7 abilities
- 1 tutorial-level
- 1 generic evel
- temporary statuses (poisoned, frozen, set on fire)
- dealing damage
- critical damage
- saves (items in the backpack and equipment, level progression)
- character stats
- items that change the statsof the hero
- gems - items that add damage or statuses to the hero's abilities
- on the first run of the level, the player finds a unique reward
- when re-running the level, player finds a random non-unique reward
- mode "inside-cave", there is a video
- a little bit of music
- simple cutscenes
- basic sound
- touch screen control, gamepad
- ui, 90%
Feel free, to share your opinion (: Good luck, everyone!