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PIZZAPRANKS

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A member registered Nov 06, 2013 · View creator page →

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Weird! Not sure how, but somewhere between me downloading for curation and me downloading it for the bundle, a crucial folder went missing. I re-downloaded it and it was there and updated the issue so it should launch fine now.

Just updated with the proper Mac version.

Paypal is easiest in terms of me being able to send mass payments, but anything is fine.

Generally about $70 (counting the acceptance $20) in the first month and then ~$6 once or twice a year. This thing is not exactly big business.

forwarded you the email again

Ah gotcha, my bad. Generally in the past when people have told me "these aren't worth the price" they mean something more in line with "you shouldn't be charging for these sorts of games".

 I tend to be candid with people in conversation and at events that even if they don't buy the issue, they should check out each linked dev where often the games are free. That's implicit on the store page given I link to each dev's own site. And putting it front and center kind of undercuts the idea that I'm trying to normalize paying for shorter, more alternative games but there's no reason I can't sneak a little "if you don't want to buy it check the links" towards the end of the page. 

I also think there is some amount of value to the curation and presentation of having the games already neatly packaged together for you. Also in some months, like this friday's october release, it's cheaper to buy the anthology, so it isn't always strictly a case of simply paying more to support the devs. 

I don't think there really is such a thing as "$5 worth of games" or "$15 worth of games". But even if I really break it down, $1.50 for a game is not a lot to charge. I don't think it's disingenuous, just that you and I have a different valuation of games.

Submit it for next issue. They'll open in less than a day at indiepocalypse.com/submit

It's just a submission page. You in fact, don't even need to make a new game.

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I take a "transformative" stance when it comes to using other people's assets where it's fine if it feels like you are using the assets purposefully and not just stealing someone else's work and passing it as your own. Now, "legally" speaking I don't think this is the case, but I highly doubt industry lawyers have got eyes on Indiepocalypse nor do I think an overexcited game site will inadvertently snitch on the zine. 

Basically, don't worry about changing anything. Worst case if it's in the zine and someone gets mad we could worry about replacing it then. Forgiveness instead of permission and all that.

50% pre-$400 in sales, 20% after that.

Indiepocalypse is a fully offline collection (it's just a zip full of games with a fancy) so you need to submit a game that can be played offline. If you submit a game and even if you are accepted, you don't need to make any versions of the game you host on your own pages freely downloadable. Just the version in Indiepocalypse would be an offline downloadable copy.

I tend to play the games as they come in so there's no strict cutoff and I have a few left still. You can update it, but also spelling errors would only really be the deciding factor in not choosing a game if the errors were so frequent/egregious they made the text unreadable or close to it.

Why would you need it on steam when you can already buy and download it?

yeah

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The issue of Indiepocalypse. Did you read through the description on the submission page?

There is no first place and results aren't public until the issue is released.

No. This is not a ranked jam or jam at all.

"Games can be of any theme "

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Indiepocalypse is a monthly anthology of indie games with the goal of highlighting (and paying) alternative art in games. Each month features a zine and 10 playable games, including a game new commissioned for that month's issue.

This month's commissioned game is Catacomb Creeper: Re-Vined Edition by Breogan Hackett.  Catacomb Creeper is a game where you play as a plant and grow your way out of the catacombs collecting water to let you grow ever further.

The other games in issue #27 are below with longer descriptions on the store page.

The Parade by Reshma Zachariah and Timofey Peshin
glazkovia: a journey of the mind.  by RanDevs Studios
A Vacation in Nebula  by Frogge
Flesh 4 Boy  by Sunny Evans
Marissa Is Now Idle by Niandra
Go Fly A Kite by Digital Tchotchkes
RESYNC  by Ghast
Good Day  by Gold Diggers (Rachel Li, Toby Do, Siyi Chen)
Nymph's Tower by Toby Alden, John Thyer, Reshma Zachariah, John Bond, Muxer

For anyone interested in joining future issues, I am always accepting submissions.

Devs can include multiple games (within reason and especially if they're tied together) but that doesn't take up multiple contributor slots nor does it change the amount the dev is paid.

When you submit games, one of the required private fields is a place for providing a game code.

So long as you can provide a version that is fully playable offline, it's fine.

Submissions are pretty much always open and if you read the page it states

"This simply a submission page for the zine. I do not consider it a jam and would encourage others to do the same. If you want to make a new game for the zine (and I'm not commissioning you) more power to you I guess."

Yes, in general it is fine to submit to Indiepocalypse in addition to any other anthology/contest unless their rules prohibit it.

In your specific case, I am currently not accepting repeat contributors.

Not sure what you mean, there's no size limit.

Uploaded a new copy so hope it works. But I also noticed I hadn't flagged it for any OS so the problem might have been much simpler to solve.

Maybe something broke when it was uploading. I'll reupload it tomorrow.

I've hidden the PDF so that only the games should be available. The game zip has the PDF as well anyway.

It's one of the clearly labeled required fields when you initially submit your game that you must provide a playable copy.

Whichever engine you want to use is fine. 

Games don't need to be made specifically for the zine (generally wouldn't recommend it) but games are in no way exclusive to the zine.

Monday or Tuesday at the latest.

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Yes. When you submit there's a private field for providing a code/download link.

when the issue comes out

Yes, there's a private field when you submit for a code/link.

Accidentally wrote 'week' instead of Saturday. Corrected.

1. There's a newsletter signup link that gets you access to a page with all the zines when you first sign up.

2. I don't access to other people's sales data.