Was stumped because I hadn't done anything different, but realized that I forgot to make the "Games" subfolder so all the games have an invalid launch path. The zine is never in that subfolder so that's why it launched fine. Just uploaded the corrected version.
PIZZAPRANKS
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In terms of getting their attention it's as simple as emailing them, explaining what I do, and giving them the hidden zine page so they can all the past issues. (or DMing them in the rare case they don't have an email) I also contact them about 4 months before the issue's release and have no instructions other than including the word "Indiepocalypse" so the commission is both easier (since they complete creative freedom) and they have plenty of time to fit it into their schedule.
If you choose to go each dev's and play the games that way, that's also the anthology working as intended. I put them up for $15 to normalize paying for for more alternative games if people want to do that and because it takes time to both make these games and to cleanly curate them and present them.
Ah gotcha, my bad. Generally in the past when people have told me "these aren't worth the price" they mean something more in line with "you shouldn't be charging for these sorts of games".
I tend to be candid with people in conversation and at events that even if they don't buy the issue, they should check out each linked dev where often the games are free. That's implicit on the store page given I link to each dev's own site. And putting it front and center kind of undercuts the idea that I'm trying to normalize paying for shorter, more alternative games but there's no reason I can't sneak a little "if you don't want to buy it check the links" towards the end of the page.
I also think there is some amount of value to the curation and presentation of having the games already neatly packaged together for you. Also in some months, like this friday's october release, it's cheaper to buy the anthology, so it isn't always strictly a case of simply paying more to support the devs.
I take a "transformative" stance when it comes to using other people's assets where it's fine if it feels like you are using the assets purposefully and not just stealing someone else's work and passing it as your own. Now, "legally" speaking I don't think this is the case, but I highly doubt industry lawyers have got eyes on Indiepocalypse nor do I think an overexcited game site will inadvertently snitch on the zine.
Basically, don't worry about changing anything. Worst case if it's in the zine and someone gets mad we could worry about replacing it then. Forgiveness instead of permission and all that.
Indiepocalypse is a fully offline collection (it's just a zip full of games with a fancy) so you need to submit a game that can be played offline. If you submit a game and even if you are accepted, you don't need to make any versions of the game you host on your own pages freely downloadable. Just the version in Indiepocalypse would be an offline downloadable copy.
Indiepocalypse is a monthly anthology of indie games with the goal of highlighting (and paying) alternative art in games. Each month features a zine and 10 playable games, including a game new commissioned for that month's issue.
This month's commissioned game is Catacomb Creeper: Re-Vined Edition by Breogan Hackett. Catacomb Creeper is a game where you play as a plant and grow your way out of the catacombs collecting water to let you grow ever further.
The other games in issue #27 are below with longer descriptions on the store page.
The Parade by Reshma Zachariah and Timofey Peshin
glazkovia: a journey of the mind. by RanDevs Studios
A Vacation in Nebula by Frogge
Flesh 4 Boy by Sunny Evans
Marissa Is Now Idle by Niandra
Go Fly A Kite by Digital Tchotchkes
RESYNC by Ghast
Good Day by Gold Diggers (Rachel Li, Toby Do, Siyi Chen)
Nymph's Tower by Toby Alden, John Thyer, Reshma Zachariah, John Bond, Muxer
For anyone interested in joining future issues, I am always accepting submissions.