There, I pushed the last update. It should work properly now
PixelMatt
Creator of
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https://pixelmatt99.itch.io/asevoxel
Here finally after 6 months of work on my off time, AseVoxel!
Ever wanted to have a pixelart asset faithfully look correct from various different angles? 2.5D ISO Character aiming, Pickups points and coins rotating, Beat'em-up and Point-n-click character walk animations, everything you can think of you can model.
You can model whatever you want, up to 50^3 voxels, and render it on different Voxel-to-pixel ratios, light it, animate it, rotate it and even export with texture or material as .obj, .stl or .ply




Asevoxel is based on the Ideas of KidMerskat's AseSlab (check it out, it's free!) and Oroshibu's to-be-released Easymetric (previews on X/twitter).
Coded with a lot of elbowgrease, my father's help (3D math is hard) and Github Copilot for performance improvement (the extension itself uses no AI or connects to the internet in any way)
Future Features:
- Shadows API for the lighting feature
- Per-frame model animation support
- Skeleton style deform and posing
- Glass, Metal and Opaque material types per model voxel color for lighting and specular details
- Paint + Stamp and Cookie-cut + Extrude + Click'n'place for modeling and texturing
- 3-way intersection for modeling (closer to what Easymetric does)