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pinsandbats

6
Posts
A member registered Feb 02, 2024

Recent community posts

Hello Hospital Simulator Team!

What bugs or quirks did you experience during your experience? What were the circumstances surrounding the bug?

I did not find any bugs while I was playing Hospital Simulator. 

How did you feel about the minigames? What would make them more fun for you?

I found the minigames fun, and I cannot think of any changes they need. 

What did you think of the movement?

The movement works well, it takes some getting used to to use the grappling hook but once I got the hang of it, it was fun. I enjoyed exploring the space using the hook. 

What score did you end up getting after 5 minutes of play time?

I only got 70 after my first playthrough, however I do plan to replay and beat the score.

Did you feel like you were challenged or engaged? If not, what do you think contributed to that?

I did feel the game was engaging through the movement ability of the grappling hook and the variety of minigames the player interacts with. I think the time limit can be challenging, as it already limits the player and for the first time playing, I was nervous when rushing to treat patients. 

Is there anything you think would make the game more fun?

I cannot think of any further recommendations for the game. 

What general thoughts or feelings do you have about the state of the game?

I really enjoyed it, it was a quick yet fun game given the 5 minute time limit, and the movement and minigames add for a fun bonus to the game. 

Hello Chop and Slaughter Team!

Did the resource-gathering system feel intuitive and enjoyable?

I think at first, I struggled to figure out the resource gathering system. In my first play, I would send the goblins to collect wood, and despite doing so the game would not count it as such. After I started another playthrough, the resource gathering system began to work, and I was able to pick up the controls. It did feel fun and the controls were easy to pick up quickly. 

Did the dynamic wave system feel intuitive and enjoyable?

The waves were intuitive, however I found them to be a little awkward. It took a while for the elves to appear, and when the orcs and elves would fight, it was difficult to differentiate the three groups (Goblins, orcs, elves.)

Was the combat smooth and engaging?

The combat felt very laid back, as there is not much the player needs to do, as the orcs and elves seem to automatically fight. 

How long did you play? What was your final point score?

I probably played for about 30 minutes and my final score was 3,550 for the second play of the game.

Did it feel challenging? Was it too hard? 

It got a little more challenging as the elves were introduced, but it did not get to the point where I felt it was too far. 

What do you think about the music, sounds, and visual effects?

I found the effects to work really well, I especially liked the sound effects in the start menu. 

Do you have any suggestions on the overall game feel and play?

I do not have any suggestions currently.

Did you run into any notable bugs or issues?

On my second playthrough, the game crashed as my orcs and goblins were attacked by elves.

Hello Bug Trouble team! 

Here are my responses for the feedback on Bug Trouble.

In terms of how frantic the game felt, it at first felt a little confusing but once I figured out and mastered the controls, I really enjoyed the game and relaxed. I did play on a controller, as the mousepad on my computer did not work to ready and cast spells. In terms of critique, I'd recommend if you're able to change the bug in some way, as I was unable to effectively attack the bugs without destroying all the plants around it. I think changing the hitbox, the flight pattern, or the model in general may help.  I am curious if the bugs have an effect on the plants, as I ignored them for most of my playtime after I was unable to kill the crowd of bugs that have formed. 

In terms of the design I think everything blended together really nicely, as the player models, environment, and object/enemy designs all worked effectively together to create a clear mood and ambience . I enjoyed the mix of the 2D and 3D design elements!

Overall, good job and continue the good work!

Hello Fluffense team! 

Here are my responses for the feedback on Fluffense.

What do you like/dislike about escort missions in other games? 

I tend to like escort missions due to the tension and often time limits they impose, but that can also be flipped, in that when these missions can be too tedious where players must complete these missions flawlessly in order to progress. 

How do the controls feel? 

The controls feel fine, I was able to move easily and was able to attack enemies effectively.

Does the environment fit the game theme? 

I do think the environment fits the game, however I would recommend creating some noticeable variations in the environments, as after a while it began to feel repetitive going through the levels.  The consistency of the low-poly designs both in the environment and the characters works very well!

What would you like to see implemented in the game?

As stated before, I think variation in the environments could make the game feel less repetitive. I also think some music could benefit the game and create ambience in the game. Good job and continue the good work!

Hi The King's Forest Team, 

The random generation of the game was really well done, there was a lot of variation within every time I replayed the game! The world was a little challenging to navigate, especially because I had forgotten to use the hunter's call, but I'd say the challenge is fitting for this game! The blood bear did feel challenging fighting him for the first time, I ended up running away to regain health a few times before finally defeating him. The theme of the game did match the art style. The combat was fun, I had a lot of fun running around hunting the rabbits. I did not encounter any errors or glitches well playing the game. Good job and good luck!

Hi Parcels please team!

I really enjoyed the game! My only critique is on the hitboxes, I struggled to move the packages on/off the conveyer belt and to cut them open with the boxcutter! Another suggestion would be to slightly speed up the slow mode for the conveyer, I noticed when on this setting that the packages would begin to pile up on one another at the beginning of the conveyer belt. Once again, I really enjoyed the game, you all did a very good job! Good luck!