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Hello Fluffense team! 

Here are my responses for the feedback on Fluffense.

What do you like/dislike about escort missions in other games? 

I tend to like escort missions due to the tension and often time limits they impose, but that can also be flipped, in that when these missions can be too tedious where players must complete these missions flawlessly in order to progress. 

How do the controls feel? 

The controls feel fine, I was able to move easily and was able to attack enemies effectively.

Does the environment fit the game theme? 

I do think the environment fits the game, however I would recommend creating some noticeable variations in the environments, as after a while it began to feel repetitive going through the levels.  The consistency of the low-poly designs both in the environment and the characters works very well!

What would you like to see implemented in the game?

As stated before, I think variation in the environments could make the game feel less repetitive. I also think some music could benefit the game and create ambience in the game. Good job and continue the good work!