Currently you can make the princess wield a flamethrower rather than a single fireball if you use an autoclicker. ngl, kinda funny. But you may want to add a cast delay for the future.
First I was "Nahh, no horror feeling" Then I started getting chased, and those fuckers were fast! And holy fuck stop breathing in my ear! MOMMY!!H!H T.T
A fun little fever dream. I'm sure you're already aware of this, but it does get repetative with no difficulty scaling, so I just stopped playing eventually.
I'm sorry to hear you had performance issues during your test. Most people have no problem running this game in a browser, so we would appreciate it if you could give us some more information on your setup so we may look into the cause. Thank you for your feedback.
I absolutely love this retro style. The graphics, the sound and the limited palette really blended great together to feel like a genuine retro game. 10/10
I liked the controls of the game, but it didn't really feel like the upgrades did anything and there isn't any challenge added to the game once you looped it. Needs more.
Absolutely unique and wonderful gameplay idea. It took me forever to get this game running though as It was case sensitive and would only work with caps lock on. not what I expected.
Absolute banger of a game! It was a great balance between hectic and fun. The description was a bit confusing and I was worried it would be overwhelming, but once the game started I was surprised how intuitive and simple it was. 10/10
Thank you, I hope you had fun! I'm sorry that you experienced lag, we haven't had that feedback from anyone before, may I ask what system and operator you were using so that we may adjust it once the judging period is over?
Thank you, I decided to incorporate the game jams theme of Alchemy into my palette, only giving me 3 colors + their mizxed results with the addition of black and white to represent the Shadows part of the theme. This gave me a total of 9 colors, so I had to get a little creative with the artwork.