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pingFromHeaven

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A member registered Aug 24, 2016 · View creator page →

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I genuinely admire people who don't use an engine and work their way from ground up on a tight time limit. I think this is an amazing accomplishment.

My mind hurts just to think about the challenges this mechanic can provide.

Thank you!

I'll admit, that was sort of cheating, because me and my friends did a full game based on this mechanic a couple of years before, so we roughly know what works and what doesn't. Actually, all puzzles are from that game except for the last one (and that was the test scene)

Thanks!

I'll explore more about different palettes, and maybe, _maaaybe_ textures.

Thank you!

Apologies for the hiccup in the experience. I accept that it's not intuitive at all, and it's a difficult rule to communicate. But that's the best option I could think of. In the full version, that'll feel way clearer though, I'll make sure of that.

As for the style, thanks for the compliment, but that sort of simplistic approach is literally the only thing I can do as a programmer :D

In Fabric 2 you have a railgun and bhop around but it's actually a puzzle game.