Gonna be real, Maggie so relatable. Love the concept of the ribbon based attacks and traversal. Also liked that it was physically trailing behind the character. That room with the double jump unlock was really brutal haha. It took me a while to get out of there That dragon boss fight was really entertaining, although it felt like I trivialized it with the bomb attack. Love that the coworkers are acting like it's just another day at Unit T! Thank you for this submission! I had a fun time going through it!
PinapLloyd
Creator of
Recent community posts
I'm really quite amazed that the whole thing is voice acted. Mr Snake Wildcard was really selling the performance with that maniacal laugh. Wonderful character design. From the people to the cards to the creatures we summon. The animations and poses were really great too! Love that one unhinged girl that looks like they'd do some crimes. Really curious what Spade Magical Girl looks like! It's a simple fun card battler experience. I'm going to call it that the dog with 3 ATK is meta. Overall had a lot of fun playing through this! I wish it was longer, but regardless, great job with the game. Thank you for making this!
First off, wonderful art for the portraits and character design! The Message box UI being unique per character was also really nice. The armor changing every upgrade was also great. I love the crab and I did not hit a single crab. They're my friend. I was not expecting voice acting the whole way. Really wonderful job there. I liked the traversal by water and air. Swimming up waterfalls is a crazy feat hahaha. I also appreciate the map and pearl tracking! Overall had a good time playing through this! Thank you for making this game!
Hiya! First off, I love that starry galaxy background parallax! It looked really good.At first I didn't understand the attacks but then I realized they kinda combo with each other which felt really unique and interesting! I also liked how all the upgrades were really impactful for gameplay! I sometimes had trouble using the double jump though but otherwise really great. My personal favorite is the massive yarn. I'm really curious how big it can get! I attached my personal best in this comment haha. Oh, one more was that I was pleasantly surprised with the amount of stages! I think they're a good balance of fun and challenging! I was a bit sad that there wasn't a boss battle in the end to throw all the yarn at. Regardless, I had a wonderful time playing through your game! Thank you for making this!

Great entry! I think the character sprie and animation were pretty good. I also liked the BGM of this game! Too bad it was a lot shorter than I thought, I had a fun time going through it though! I was dumb and only found out the ranged attack at the boss portion already haha, which made it a lot more doable. Thank you for making this game!
I absolutely adore the pixel art. It has so much character and it feels so crisp. Wonderfully made and really props to the artist! I love how many mini games there are integrated in this game as well! I kept failing the button press mini game when making a retort or just simply talking hahaha but that is on me. Loved that section where we just play Pong as well. Really creative really. It is polished, well animated and just overall feel good to play despite all the deaths from those annoying robots! I've had a weird bug at one point though where I beat the boss without saving but died afterwards, but the boss did not respawn so I never got the power up again. Seriously though, it must take a lot of skill and experience to make something look and feel this good within a month. Thank you for making this game, I enjoyed my whole time playing it!
I'm going to preface this with the fact that I am not good with games this fast and it gives a me a headache but that doesn't mean I didn't like it nor that it's bad! I got to as far as the portion getting the wall jump, and I even found some of the secrets on the wall haha. First off, I love that story cutscene. It's a great fun way of introducing the characters and story, and with graphics and artstyle (very kira kira) that good, it's just really fun. The level design itself was pretty difficult for me haha. Makes that playtime feel like triple for me XD . I also found that some areas were really dark! Although it makes sense in a cave scenario, it made it hard for me to play prolonged. The screens rapidly moving to adjust to the next room was also really jarring to me. I appreciate that there are some checkpoints in areas when you've progressed enough! I wish I was able to finish the game myself but as of now I am having a massive skill issue in the area I am including in this review hahaha. Regardless, I think this is a wonderful game and I sure had lots of fun playing it. Thank you for making it!
V Most evil area that I'm stuck at
My first thoughts were no way this was made within a month. This feels like a really well polished demo to an ongoing early access game. The graphics are well made. The level design was fun and interesting. The animations felt real smooth too! Love getting me bits of lore as I explore as well. I love the design of the the enemies, especially that one frog creature (little dude can JUMP!). As of writing, I haven't finished it yet, I got stuck in the chase scene (skill issue on my part), although I'd like to point out a bug with the flower thorn enemy during that where the SFX seems to loop extremely fast, until you kill it. One more gripe I had was that some of the enemies had different outline thickness. Otherwise, I only have massive praise on how well-made this is! It was a joy to go through and I'll try to finish it eventually, maybe (sadly my save got lost somehow so I have to go through the whole thing again haha). Thank you for making this game!
P.S. I really love this creature.

The game has wonderful vibes. I love that PS1 feel, even though I know it's eerie and always scares me haha. I love the concept and execution of the aesthetics and I found it really thoughtful that there was an unstuck button just in case (I used it a bunch haha). Thank you for making this game! That eventual python boss fight is going to be so rad.
Great game you made here! The pixel graphics are great and really conveys the story being presented! Speaking of, I like how the lore is presented through the upgrades and the initial cutscene really helps give some background info and tie it all together. The level design was great too! I liked that the whole map looped back. There were some frustrating sections but nothing too impossible! It is kind of amazing that the dev speed runs are ~5 minutes! I think I took somewhere around 30 minutes? Including deaths of course haha. The boss fight was fun! Took me a bunch of tries before I could beat it. I kept forgetting that I could shoot upwards hahaha. Overall really solid game here! Thank you for making it! :)
First off, I love the polish and controls of the game. It felt great just dodging and hitting enemies. The theming felt top-notch! From the save point to the upgrades and even the transformation sequence at the start. Beauty really is Power. The dynamic between the two protagonists was quite enjoyable too. Loved the level design. I love stealth in games even though I'm absolutely bad at it haha! Boss fight was challenging but fun! Felt really good to dodge those bullets that always get me. That was good insight too that you added bullets to the top of the leg! I thought I could do a sneaky there hahaha. That Durandal 2000 scene caught me off guard, in more ways than one haha. Well done! I did notice a bug near the last portion that froze my game. It was like... when I was invisible and I did a dash jump towards the door to the cutscene. Besides that, wonderfully polished game! Thank you for creating this!
Great job with this entry! I had a lot of fun throughout the playthrough! I seriously hated the birds! They are SO HARD to dodge! The script and dialogue was hilarious! Loved the unlimited dashing! Also found that first pearl form puzzle to be really good design! Wished there was more of that haha. The music was great but I felt that the SFX was loud so I had to lower my volume a bunch. The boss fights were cool, although I had encountered a bug with Mr. Tuskie getting stuck near halfway mark of his health, and he just let me hit him to the end haha. Also I thought his HP was too much but it turns out I was just missing an acquirable upgrade then haha. Thank you again for making this game!
Hello! I had a lot of fun playing the game! I like the comments you placed before the enemies, they were very funny. Especially the fat and dangerous mob. I noticed that I could defeat most enemies before I even approached them, also the Boss was surprise was spoiled to me because maybe my resolution was wide? and I could see the BOSS health bar while I was above his room. Overall, good jab making this game! I hope you had lots of fun making it, and thank you for your hard work!
Hello. This was a really good game/demo! I love the creepy mysterious atmosphere that you made for all the other NPCs in this world, even the music fits well with the. Great job with the environment! The parallax was very natural and really helped make the environment really dynamic. My only comment was that the used up hearts were invisible when in a similarly dark background. Other than that, this was a really well made game! Thank you for your hard work making this game. I hope you had a lot of fun!
Hello! I liked your game a lot! It reminded me of one of the flash games I played back then. You did a good job with the progression since it felt satisfying every time I got upgrades for the drill. I have to ask if there is a bottom since the lowest I was able to get to was ~8500 and I couldn't really get deeper than that (I lack the skillz). Overall, I enjoyed your game a lot! Thank you for your hard work and I hope you had a lot of fun making the game!
Hello! This is a good game with a great concept! I had a lot of fun just dodging the missiles and lasers. Really good idea adding those line thingies! It really helped make the game a lot less disorienting. Just for fun, I tried crashing into one of those laser satellites haha, too bad they didn't have collision. Thank you for the hard work, and I hope you had fun making the game!
Hello! This was a really wonderful game. Everything about it feels polished, and I did not notice a single bug while playing. The sprite art, the sfx and music, even the concept are all really great and interesting. There is so much I can learn from what you and your team have made here. Thank you for your hard work and hope you guys had as much fun making this game as I had playing through it.
Hello. First off, blown away by the art. Lovely sprites and funny designs. Personal favorite are the mushrooms. Also really liked the intro cutscene. I also love the music and sound effects used in your game. The concept, I can most liken it to is Megaman Battle Network, which I was never really good at, but still had loads of fun just beating up all the critters. I never really got to the boss myself after multiple tries but regardless I think the balance is good! I was wondering about the shop because I don't seem to get anything when I try Buy, so it felt like I just Buyn't. Overall, this game is really well made and polished! It's really amazing and sort of unbelievable for me that this was made within 3 days. Really, kudos! Thank you for the hardwork you put into this game and I hope you all had fun making it!
Hello! This is a good atmospheric feeling game. I love the little things like the picking up/throwing sounds and the foot steps. Very atmospheric. I also enjoyed the ending cutscene. I had a lot of trouble in the dark room since I had a hard time reading the walls, and I didn't know you could interact with something in the room at first. Overall, it's a great concept and I wouldn't mind seeing more levels. Thank you for your hard work and I hope you had a lot of fun making this game!
Hello! I had a lot of fun playing your game! I liked how I could have so many different play styles and yet still feel like all of them were balanced in a good way. The first time I beat it I was maxing out my speed and nothing could catch me lol, and I just wandered for the chests. There was a bug I noticed with the porcupine sometimes when I go north, it would be doing the south walking animation. Also, in my system, it hangs a bunch of times: on the first load of the game, and the first time I hit an enemy. Overall I still had a lot of fun with your game! Thank you for your hard work, and I hope you had loads of fun making this!
Hello! I had a lot of fun avoiding concussions from your game! It's simple yet so fun! I always want to try to get a good score. My personal best was 165! It took a while before the game loaded for my system and eventually had some frame skips when a lot of rocks spawned but it was still a blast playing it! Thank you for your hard work! I hope you had a rockin' time making it!
Hello! I absolutely loved your game. It is quite relaxing and at first I was scared I'd run out of seeds eventually but then I started just planting as much as I could. The concept is really good and I would love for it to be expanded on eventually! Sadly I think I accidentally skipped a dialog box when I got all the animals out. Overall I had a wonderful time just gardening for a while. Thank you for you hard work, and I hope you had a lot of fun making this!
Thank you! To tell the truth, yeah, that was a bug on our part that we just kept. I had a lot of trouble coding the moon orbiting Earthy and didn't have much time. It kind of does work but our real intention was really to make the moons never overlapped haha. Thank you for playing our game and hope you still had fun!
Hello! First of, I'd like to say that this game is quite difficult, even with the easy version haha. Although I enjoyed my time with the rocket saving as much people as I could (best I could do was 9 lmao). Overall, a great concept and good execution. I also like the main menu ui! Thank you for your hard work! I hope you enjoyed making your game.
Hello! I have to preface this with the fact that I am pretty bad at platformers lol. With that said though, I was able to get through the stages in less than 100 tries so maybe I'm getting better! I like the way you used the limitation, meaning no green allowed to live. Overall, you did a good job for making this alone within 72 hours! Thank you for your hard work! And I hope you had a lot of fun making it these past few days.
Hello! First of all, I am impressed with how you were able to make all the assets yourself and also code the game, within 72 hours no less! I especially liked the intro cutscene before the game start, good job there! I like the vibe and tone of the game, it's relaxing to just swim around the ocean destroying the evil green pearls, which I would like to add was a great use of the limitation- no green meaning you were in the process of destroying all the green stuff.
As for potential bugs that I noticed, there was the behavior with the bubbles where I'm not sure which direction they are supposed to shoot, as well as the fact that the bubbles destroy the terrain. It is also too bad that there were problems with the resolution of the game
Overall, I enjoyed it! I hope you also had a lot of fun making it, as well as learning a lot of stuff! Thank you for your hard work!




