Your portfolio? No.
pillcrusher
Creator of
Recent community posts
I’ve completed jams before and want to use this as a small test collaboration, with the goal of eventually making commercial releases.
What I try to make
- Mechanics-driven games
- Theme expressed through gameplay
- Strong game feel / juice
Looking for art assets
- 2D or 3D
- Minimal, punchy, fast-to-iterate visuals
- Weird, rough-edged, cute, or unconventional style
Especially interested in
- Design input
- Animation experiments
- Anything you want to try beyond art
Please send a portfolio, jam entries, sketches, or anything else I can look at.
Discord: pill.crusher
I’ve completed jams before: https://pillcrusher.itch.io/
I’m treating this as a testing phase: see if we work well together, then potentially move toward commercial releases. I’m looking for someone who wants to handle the art side, with collaboration on design or any other part of the game very welcome.
I like making mechanics-driven games, usually with ambience and implication rather than explicit story. One thing I’d like to push harder on is making jam themes come through in the gameplay itself, not just through the assets.
I’m most interested in minimal, fast-to-iterate art with punchy animation. 2D or 3D are both fine, and I’m very open to weird, rough-edged, or unconventional styles. There don’t seem to be many animators around, so you don’t need to be one already. If animation is something you’re interested in learning, I’m happy for us to figure it out and improve together.
I’ll be using AI to help write code. Not because I think it writes great code, but because it’s fast, usually good enough, and I want to get better at working with it.
I can also take a pass at sound effects and VFX. Results may vary. I can technically make music, but that should probably be treated more as a threat than a feature.
Please have a portfolio, jam entries, sketches, or anything else I can look at.
Unity user.
Discord: pill.crusher




