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pillcrusher

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A member registered Jan 27, 2025 · View creator page →

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First, I’d like to make a small game for itch.io to see whether we work well together. After that, we can aim for a Steam release.

I’m looking for someone who enjoys creating art and can handle the game’s visual assets. I’d also like to work with someone who is willing to discuss game-design ideas and contribute to other parts of the project, although that is not required. I’m not looking for highly detailed or complex illustrations. Since this would be a small-team project, I’d prefer a simpler art style that allows assets to be produced and revised quickly (Yes, I know that art takes long even if it's simple.)

I feel that some of my game jam entries have been a bit uninspired, and I think outside input would help me learn and improve more quickly.

If you’re interested in contributing beyond the artwork, we can discuss what to create for our test project.

You should:

  • Be 18 or older
  • Be at least interested in learning animation
  • A few years of drawing experience, but prior experience creating game art isn’t required

In your first message, please include something I can look at, such as a portfolio or examples of your work. Also let me know whether you are interested in contributing to areas beyond the artwork.

Potential dealbreakers:

  • I can code, but I use AI-assisted tools. I do not like using AI for anything outside of programming.
  • I’m not interested in making visual novels.
  • I can come across as a bit dry in conversation.


My discord: pill.crusher

That's some Real Video Game artwork.

You're quite good.

Cool stuff.

Your portfolio? No.

(11 edits)

I’ve completed jams before and want to use this as a small test collaboration, with the goal of eventually making commercial releases.

https://pillcrusher.itch.io/

What I try to make

  • Mechanics-driven games
  • Theme expressed through gameplay
  • Strong game feel / juice

What I'm looking for artwise

  • 2D or 3D
  • Minimal, punchy, fast-to-iterate visuals (for jam time constraints)
  • Weird, rough-edged, cute, or unconventional style

You

  • Are 18 or older and have been drawing for a few years
  • Want to make games, not just art
  • Willing to talk art direction
  • Want to do more than just draw what you're told
  • If you want to include narrative and dialogue, it's all yours

Please send a portfolio, jam entries, sketches, or anything else I can look at.

I use llms for code because it's fast.

Discord: pill.crusher

I’ve completed jams before: https://pillcrusher.itch.io/

I’m treating this as a testing phase: see if we work well together, then potentially move toward commercial releases. I’m looking for someone who wants to handle the art side, with collaboration on design or any other part of the game very welcome.

I like making mechanics-driven games, usually with ambience and implication rather than explicit story. One thing I’d like to push harder on is making jam themes come through in the gameplay itself, not just through the assets.

I’m most interested in minimal, fast-to-iterate art with punchy animation. 2D or 3D are both fine, and I’m very open to weird, rough-edged, or unconventional styles. There don’t seem to be many animators around, so you don’t need to be one already. If animation is something you’re interested in learning, I’m happy for us to figure it out and improve together.

I’ll be using AI to help write code. Not because I think it writes great code, but because it’s fast, usually good enough, and I want to get better at working with it.

I can also take a pass at sound effects and VFX. Results may vary. I can technically make music, but that should probably be treated more as a threat than a feature.

Please have a portfolio, jam entries, sketches, or anything else I can look at.

Unity user. 

Discord: pill.crusher

Thanks. I don't use discord.

If top 3 is potentially 1st or 2nd, put it towards the next jam.