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Piggybank

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A member registered Oct 05, 2016 · View creator page →

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This is a cool result, especially for your first game jam!  The visuals do the job well and the concept is fun.  I was gonna mention the controls, but you and others have already mentioned it feeling a little tricky and in need of some fine-tuning, so I'll just raise my hand and say that I ran into similar issues too, haha.

Otherwise, there's not much I can add that everyone else hasn't already said by the looks of it.  Solid work!! :D

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This game has a really solid vibe to it that I enjoy, and the sound and visuals play off each other nicely! The concept is a cool idea too, it's simple to pick up yet fun to juggle keeping an eye on multiple ships.  While spinning the light around at a regular rate seems to let me cheese some of the game, I got a good laugh out of the realization that acting like an actual lighthouse can give good results.  Guess that explains why they spin like they do. XD

Anyway, this is solid work regardless!!  Great job!

I love the charming artwork in this one!  Using the limitation to serve the story and the characters was also a really smart way to include it.  And sure, while I agree that music could have maybe made this stronger, I like to think this specific story still carries some weight despite a lack of it.  Either way, great work! :D

This is really cool, and also one of the games that really stood out to me during this jam!  The visual design is nice, the story is simple yet does the job, and the gameplay has some variety and depth to its mechanics.  I found connecting attacks, landing jumps and dodging to be a little on the finicky side, but what's here is still super impressive to me considering the 72 hour turnaround time of the jam.  Awesome work!! :D

Thanks so much, it's awesome to know you enjoyed your time with it!  Happy to hear you also had a lot of fun just running around and talking to the characters, I did try to at least make the act of moving around and exploring fun to do so that's good to know!  Ideally I would have liked to let people talk to the characters freely without pressure (which was the original idea I had until I remembered that I needed to include the limitation somehow), but it made the sudden appearance of the timer more of a surprise so both halves of the design kinda worked in their favor. xP

Thank you so much, super happy you enjoyed your time with the game!!  We had a lot of fun making it, glad to hear it shows in the results. :D

Thank you, I'm happy you enjoyed your time with the game!  I'll make a note to take a look at the firefly collision and see if there's some more tweaking I can do there, it's possible they could benefit from their hitboxes being made a little more generous.

Thank you, happy you enjoyed it!!  Good eye too with the mouse cursor on the screen recordings, I was in a rush to capture footage before the jam ended and forgot to turn off the mouse cursor, haha.  Will make a note to touch up some of this footage along with a general update once the jam voting wraps. :D

Thank you!  It's cool to know you enjoyed your time with it!  WASD would be a great option, if I can get the time to do a quick update for the game I'd love to add it alongside some kind of basic gamepad support.

Thank you, I'm happy to see you enjoyed your time with it!  Yeah, at the moment it seem to be unfortunately impossible to get them all (though there is a small failsafe that kicks in if someone actually does get them all).  The most I've heard anyone gather so far is 102 as of this writing, and ideally I would have balanced the game around getting 100, but I ran out of time to properly test it.

If I ever get to come back to this idea in some form, making it so all of them could be collected with practice and dexterity is something I'd wanna do. :D

Woah, thank you so much for taking the time to make a video talking about the game, and also for all of the cool things you had to say about it!!  I'm pretty sure you're also the first person to ever make a video talking about any of my games, which just makes this even more awesome to see.

Also, seeing you're interested in the game getting more development later on means a lot to me as well.  I'll be sure to keep that in mind going forward!  I'm not sure if I'll get to come back to this one anytime soon due to other projects I'm helping with, but if I can find a good opportunity to come back and flesh it out some more, I'd love to do it!  There's just too much I could come back to that I had to scrap in order to get the game done by the jam deadline, haha.

(Oh, and the security guard footstep sounds at 0:59 were all Tim's idea, so you can blame him for that. :P )

Thank you much!  Great to see you liked the platforming and the animation!  I'm glad I was able to put in the text instructions not just for the player's benefit, but also because I'd sometimes forget what each character could do while I was working on the game, heh.

Thank you!  Happy to see you liked the animation and the variety of the abilities!  I do agree that there are elements in the game where it can be easy to get stuck though.  Designing the level for this build ended up being something I was learning as I built it, haha.  I definitely learned some lessons here that I would try not to repeat in the future though, especially if I come back to this game again someday.

Anyway, thanks again!

Hey, thank you very much!  Glad you like the animation!