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Pidibit

27
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152
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A member registered Apr 21, 2017 · View creator page →

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Thank you!

Thank you! I agree, coyote time would be a great addition. I will try to add it to the post-jam version :)

Thank you very much! :) I totally agree with the background music point.

Very nice take on the theme and great execution! I had some trouble evaluating if/how much coal I already mined.

Cool unique concept, very nice visuals and audio.

I really like the vibe of the car interior and funny ending. Good job!

Very nice entry! The level of polish for a 3 hour game is insane. There is a design flaw that when you just shoot slowly and accurately you will never generate red bullets and you can just farm the score.

Awesome :) The theme interpretation I had in mind was "consume all your health for a last mighty attack".

Thank you! :)

Thank you!

Hehe, yeah, sorry about that. I had only five minutes left to balance the game a bit and it ended quite challenging 😁

Thank you, I love Pico8 as well 🙃

I really like the visuals and move/jump feel. It is too hard for me though so I wasn't able to progress much. Maybe some kind of checkpoints would be great ;) 

Very nice, it has this feeling if it is safe to shoot or not. I just wish I would be able to shoot from the chopper! :D It would be 5 star overall for me but I removed one star due to the time - not sure how to handle that yet, seems it would be a little unfair for others that squeezed under 3 hours? What do you think?

Thank you! Goal would be great :) 

It wasn't working at all at first :) I had to go over the 3-hour deadline to find some values and tweaks that would make it enjoyable.

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Good idea and solid depth. I struggled with controls a bit. It is not totally clear at start if breaking walls is good or bad.

Nice entry and idea! Beaver is cute. I did get flooded by just a few water balls :)  Physics based games are super impressive under 3 hours!

What a lovely and funny little game! I really like it and considering the dev time, it is incredible. I haven't played many other games yet but this one will be tough to beat.

Graphics, sound and music is nice. I wish the gameplay would be more accessible, I wasn't able to progress more than one move. Maybe the force gets too strong quite quickly and with bounces the player could loose the energy to not be flying all over the level uncontrollably?

I like the idea and it fits the theme perfectly. However I got a little lost in what I should do - e.g. I was looking for a white piece mistake but the game actually wanted me to mark the next black move?

Lovely game! I haven't really figured out what should I do to keep the cat pleased but that might be on purpose, right? :)

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Oh, I love the marker idea! Thanks for the feedback :)

This game fits the theme very well. I like the dance poses. The difficulty is quite steep for me though. I think I would like a version without the move book -> all octopuses would be doing the same moves and when one would make a mistake you would have to report him. Just an idea...

Thanks for the detailed feedback! I totally agree that it is kind of luck/memory game. I hoped the concept of getting the path by dying will be fun but it might be a miss :) I created after-submission verision that has more mountains (thus makes the levels easier) and there are body remains when you die at the same spot two times. But I like the idea of flashing the correct path right after player respawn that would turn it into a nice memory game.

Nice, I like the concept of not getting to exit!

Thank you for feedback! Regarding simplicity, it was done as a game jam game over the weekend. We were on the edge what we are able to squeeze into the game in such limited time frame :)