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Upwell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 2.530 | 4.000 |
Visuals | #16 | 2.530 | 4.000 |
How well does the game fit the themes? | #21 | 2.214 | 3.500 |
How much do you enjoy the game overall? | #22 | 1.581 | 2.500 |
Gameplay | #22 | 0.949 | 1.500 |
Overall | #22 | 1.961 | 3.100 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
12h (5 team members)
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Comments
Graphics, sound and music is nice. I wish the gameplay would be more accessible, I wasn't able to progress more than one move. Maybe the force gets too strong quite quickly and with bounces the player could loose the energy to not be flying all over the level uncontrollably?
Thank you very much for the kind words and feedback!
I agree the game is very much in need of some balancing, but we kinda ran out of time so we decided not to tweak the numbers just yet.
Thanks again for your feedback!!
Any chance of an HTML5 version? I don't want to run a random exe :/
Hi, I deeply understand your concern but unfortunately we were not able to build a web version. :(
The game is built using Love2D, which does not run on web natively. We used the distribution method listed on the official documentation: https://love2d.org/wiki/Game_Distribution
If you want, I can upload a .love file, which you can run if you install Love2D yourself from the official site and then drag the .love file on top of the Love2D executable or shortcut.
Also, I’ve ran a VirusTotal scan for you if that makes a difference: https://www.virustotal.com/gui/file/0227895088a773f9f666dead84ebcec582cff53b740e6f6613ac313ffbc01446/summary
This project was an exercise for a university student group I organize, so I wanted to choose a game framwework that I was comfortable in and which was easy to learn and use for the others - finding one with a web build was less of a priority.
I hope you understand and decide to try our game. If you have any questions or need more proof, please let me know! :)
Okay, I gave it a shot! Definitely an impressive game for three hours. However, I feel like the enjoyability was really cut down by the fact that the controls made me feel like I had to hold the jump button down longer to get the trajectory I wanted, yet holding down the jump button for more than a moment moved the player so quickly that whether the player wins or loses essentially feels random, which is not the most fun experience. The core mechanic felt a bit like a "lose/lose" experience where I was punished for whatever I decided to do.
Thank you so much for trying it out! :D
I agree, as you can see in my reply to another comment we were a bit crunched for time so playtesting took a big hit.