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BowmanBeric
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I had fun, but if you'd like feedback, I have a few thoughts:
- The player should move faster, for a modern game it feels too sluggish
- The combat is fun but would feel better if the player had a larger attack, personally. It's skill (timing) based, which is great, but the small attack hitbox makes it very punishing.
Very fun as is! If you're interested in feedback, see the below:
- It would be more engaging as a timed exercise where you try to get the most points in X seconds, and then your points are added to the shop but reset to 0. A leaderboard would work very well for this game. If it was timed, you can also introduce incremental difficulty -- the time limit is very overwhelming for new players and it'd be great for the player to work up to it and see some successes before they master the game.
- There should be a more drastic visual change in a block when it is no longer able to be clicked, the fade out effect creates situations where the player feels like the block is still there when it is no longer clickable.
Fun, but it was unclear how to get new creatures. I kept trying combinations involving Energy and Life thinking that I would be able to create them, but I only got spells. I feel like being able to create creatures (if not already possible) and having clear guidelines for what combinations result in creatures would add more strategy, as you'd be deciding whether to use your elements on creatures or on spells.





