Thank you! It seems I only own the bundle https://pimen.itch.io/mega-pack-elemental-spell-effects, which still seems to have the same files. I'm happy to buy this pack individually as well but I wanted to let you know first in case you want to update the bundle too.
BowmanBeric
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I haven't heard of the issues you're describing (except for caving into payment providers, which sucks, but the site can't be run if itch can't pay their expenses). However, it sounds like itch really hurt you. I hope if they wronged you and other creators, they make it right soon. Either way, I don't work at itch so replying to me probably won't make it better :)
I had a lot of fun! The only rough part (that almost made me give up until I read the comments) was level 1, where I thought that the R key tip was just explaining how to restart the level if I get stuck, rather than the way forward. That may have been the puzzle but I think putting it too early confused me and initially turned me off of the game.
It had potential, but I wished there was some sort of difficulty progression -- once mastered, it didn't feel like it would get any more difficult, so the gameplay got stale pretty quickly. Also, it seemed like getting the speed downs were the way to go, so it definitely didn't feel very "full speed ahead".
Okay, I gave it a shot! Definitely an impressive game for three hours. However, I feel like the enjoyability was really cut down by the fact that the controls made me feel like I had to hold the jump button down longer to get the trajectory I wanted, yet holding down the jump button for more than a moment moved the player so quickly that whether the player wins or loses essentially feels random, which is not the most fun experience. The core mechanic felt a bit like a "lose/lose" experience where I was punished for whatever I decided to do.
Enjoyable! As a fleshed out game, it'd be interesting to be able to customize your attack with different combinations of weapons and/or upgrades, and train the AI to aim effectively with your unique loadout. With enough viable combinations and the ability to switch weapons to suit the situation, it could allow for some interesting strategies.
We've just (as of literally a few minutes ago!) released our first visual novel, Trials of Fire and Blood. We invite you to play it for free: Trials of Fire and Blood - Play in Browser
We'd love it if you could drop a comment on the game's webpage with your thoughts and feedback!

Make tough decisions and defeat your sorcerous peers in a test that will determine your future.
- 15-20 minutes of gameplay - a short story in visual novel form
- Turn-based magical combat where you will consider each move carefully
- Impactful choices: Cooperate, betray or solo your way to victory
- Original art and story (no AI used in any part of this game)
I had fun, but if you'd like feedback, I have a few thoughts:
- The player should move faster, for a modern game it feels too sluggish
- The combat is fun but would feel better if the player had a larger attack, personally. It's skill (timing) based, which is great, but the small attack hitbox makes it very punishing.









