Thank you, that is super kind of you! I'll shoot you an email soon.
Best,
Eric
Hi MedievalMore,
It's me again! Sorry I'm so obsessed with your work, but I was wondering if you would consider taking a commission to create an icon for my solo dev studio, Broken Build Studio, in the same style as your skill icons?

It would be similar to your above icon, but instead of a sword, I'd like a Knight chess piece breaking.
If you're interested and want to talk details, please let me know, it'd make my day! My username is "bowmanberic" on Discord, or happy to discuss on whatever platform you'd like.
This game would be really fun if you weren't so stingy with the money. I see you had inspiration from Balatro. Notice that when you play Baltro, after each round you have money to make at least one (sometimes several) purchases from the store, leading to actual decisions. With only being able to afford 0 or 1 items from the store, there's a lot less decision-making in your game and rerolling feels really bad.
Also, it's very hard.
Hi Gabry,
Firstly, thank you so much for making such high quality assets. Since I saw this Maleficarium pack, I've been planning to make a game using your enemies.
Finally, I've created https://store.steampowered.com/app/4281360/AutoArcana and it's almost time to reach out to streamers/youtubers and launch my demo.
I'm wondering if you would be ok with me putting up to 1 frame from each animation (e.g. one idle frame, one attack frame, one hurt frame) from assets that I have purchased from you, into my press kit (which needs to be hosted online)? This is so that if a youtuber wants to create a thumbnail with a specific enemy (previewing what will happen in the video, e.g. if that enemy kills them) it's easy for them to.
If you're not comfortable with this, I totally understand and I won't do this. Either way, I'll definitely be crediting your incredible work everywhere I can.
Best,
Eric
Hi Luiz,
Firstly, thank you so much for your incredible work over the years. Since I saw your work, I've been planning for years to make a game using your enemies.
Finally, I've created https://store.steampowered.com/app/4281360/AutoArcana and it's almost time to reach out to streamers/youtubers and launch my demo.
I'm wondering if you would be ok with me putting up to 1 frame from each animation (e.g. one idle frame, one attack frame, one hurt frame) from assets that I have purchased from you, into my press kit (which needs to be hosted online)? This is so that if a youtuber wants to create a thumbnail with a specific enemy (previewing what will happen in the video, e.g. if that enemy kills them) it's easy for them to.
If you're not comfortable with this, I totally understand and I won't do this. Either way, I'll definitely be crediting your incredible work everywhere I can.
Best,
Eric
Hi MedievalMore,
Thank you so much for your incredible work over the years. I've been following you since I saw your work on a different asset site (and then realized you had even more incredible assets for purchase here!) and have always wanted to make a game based on your work.
Finally, I've created https://store.steampowered.com/app/4281360/AutoArcana around your skill and buff icons and it's almost time to reach out to streamers/youtubers and launch my demo.
I'm wondering if you would be ok with me putting the just the individually sliced skill icons and buff icons that specifically appear in my game into my press kit (which has to be hosted online)? This is so that if a youtuber wants to create a thumbnail with a specific skill icon (previewing what will happen in the video) it's easy for them to.
If you're not comfortable with this, I totally understand and I won't do this. Either way, I'll definitely be crediting your incredible work everywhere I can.
Best,
Eric
Thank you! It seems I only own the bundle https://pimen.itch.io/mega-pack-elemental-spell-effects, which still seems to have the same files. I'm happy to buy this pack individually as well but I wanted to let you know first in case you want to update the bundle too.
I haven't heard of the issues you're describing (except for caving into payment providers, which sucks, but the site can't be run if itch can't pay their expenses). However, it sounds like itch really hurt you. I hope if they wronged you and other creators, they make it right soon. Either way, I don't work at itch so replying to me probably won't make it better :)
I had a lot of fun! The only rough part (that almost made me give up until I read the comments) was level 1, where I thought that the R key tip was just explaining how to restart the level if I get stuck, rather than the way forward. That may have been the puzzle but I think putting it too early confused me and initially turned me off of the game.
It had potential, but I wished there was some sort of difficulty progression -- once mastered, it didn't feel like it would get any more difficult, so the gameplay got stale pretty quickly. Also, it seemed like getting the speed downs were the way to go, so it definitely didn't feel very "full speed ahead".
Okay, I gave it a shot! Definitely an impressive game for three hours. However, I feel like the enjoyability was really cut down by the fact that the controls made me feel like I had to hold the jump button down longer to get the trajectory I wanted, yet holding down the jump button for more than a moment moved the player so quickly that whether the player wins or loses essentially feels random, which is not the most fun experience. The core mechanic felt a bit like a "lose/lose" experience where I was punished for whatever I decided to do.