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BowmanBeric

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A member registered Jan 24, 2017 · View creator page →

Creator of

Recent community posts

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Hi Raphael! I love your work and have used some of it in my upcoming game, Auto-Arcana. https://store.steampowered.com/app/4281360/AutoArcana

I'm interested in commissioning your work for a animated pixel logo for my game studio. I think the concept could be right up your alley (see below image for the WIP concept, though it has some issues that we can improve on, and will definitely change in the move to pixel). 

If this project interests you, let me know the best way to reach out! 

Thank you, Luiz!

Hi Gabry,

Firstly, thank you so much for making such high quality assets. Since I saw this Maleficarium pack, I've been planning to make a game using your enemies.

Finally, I've created https://store.steampowered.com/app/4281360/AutoArcana and it's almost time to reach out to streamers/youtubers and launch my demo.

I'm wondering if you would be ok with me putting up to 1 frame from each animation (e.g. one idle frame, one attack frame, one hurt frame) from assets that I have purchased from you, into my press kit (which needs to be hosted online)? This is so that if a youtuber wants to create a thumbnail with a specific enemy (previewing what will happen in the video, e.g. if that enemy kills them) it's easy for them to.

If you're not comfortable with this, I totally understand and I won't do this. Either way, I'll definitely be crediting your incredible work everywhere I can.

Best,

Eric

Hi Luiz,

Firstly, thank you so much for your incredible work over the years. Since I saw your work, I've been planning for years to make a game using your enemies.

Finally, I've created https://store.steampowered.com/app/4281360/AutoArcana and it's almost time to reach out to streamers/youtubers and launch my demo.

I'm wondering if you would be ok with me putting up to 1 frame from each animation (e.g. one idle frame, one attack frame, one hurt frame) from assets that I have purchased from you, into my press kit (which needs to be hosted online)? This is so that if a youtuber wants to create a thumbnail with a specific enemy (previewing what will happen in the video, e.g. if that enemy kills them) it's easy for them to.

If you're not comfortable with this, I totally understand and I won't do this. Either way, I'll definitely be crediting your incredible work everywhere I can.

Best,

Eric

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CLICK SKIP AT THE BEGINNING or it'll softlock

game is fun though

You are LEGENDARY, thank you!

Hi MedievalMore,

Thank you so much for your incredible work over the years. I've been following you since I saw your work on a different asset site (and then realized you had even more incredible assets for purchase here!) and have always wanted to make a game based on your work. 

Finally, I've created https://store.steampowered.com/app/4281360/AutoArcana around your skill and buff icons and it's almost time to reach out to streamers/youtubers and launch my demo.

I'm wondering if you would be ok with me putting the just the individually sliced skill icons and buff icons that specifically appear in my game into my press kit (which has to be hosted online)? This is so that if a youtuber wants to create a thumbnail with a specific skill icon (previewing what will happen in the video) it's easy for them to.

If you're not comfortable with this, I totally understand and I won't do this. Either way, I'll definitely be crediting your incredible work everywhere I can.

Best,

Eric

<3

Thank you! It seems I only own the bundle https://pimen.itch.io/mega-pack-elemental-spell-effects, which still seems to have the same files. I'm happy to buy this pack individually as well but I wanted to let you know first in case you want to update the bundle too.

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I haven't heard of the issues you're describing (except for caving into payment providers, which sucks, but the site can't be run if itch can't pay their expenses). However, it sounds like itch really hurt you. I hope if they wronged you and other creators, they make it right soon. Either way, I don't work at itch so replying to me probably won't make it better :) 

Yes please <3 

Hi Pimen, in the art there appears to be a white film over the fire shield that isn't in the preview - am I doing something wrong?

High quality, but for the price, I would have liked a greater variety, especially more short SFX for spell impacts. For example most of the fire spells have a ton of crackling/burning afterwards, and I didn't find much that was suitable for, say, a flame bolt hitting an enemy/object. 

Sorry, one more question - what's the license? Is this CC0? 

Fenris is hot

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No prob. I had already bought it yesterday, I was impatient :) 

I think you might get more sales if you have a video with the first few seconds of each track. 

The link is no longer working

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Hi, any chance of a sample so I can hear a bit before I purchase (I checked out the free song and liked it, but I'd love to hear even a small sample of the rest to help me decide whether to get them all)? Alternatively, will you be including your music in the current itch winter sale? 

Hi, could you add a patreon access link? Thanks!

Really fun!! Thanks for making it

I think you copied your description from your horror pack, it says this is a horror UI pack :) 

AI slop?

Itch is based, I'll always buy my game assets from here instead of Unity's asset store. 

Only buy this if you just need the weapons/armors

It looks like submissions are closed?

I personally would keep play instructions separate from the level design. Even after I "figured it out", I assumed that the R key was just a gimmick for that level and was not actually useable in other levels. 

I had a lot of fun! The only rough part (that almost made me give up until I read the comments) was level 1, where I thought that the R key tip was just explaining how to restart the level if I get stuck, rather than the way forward. That may have been the puzzle but I think putting it too early confused me and initially turned me off of the game. 

In the course of your life, you've accumulated many odd things. Can you precariously stack them all into one moving truck? Place your possessions thoughtfully, or they won't make it in one piece!

Enjoyable, if a little punishing! I will say that "full speed ahead" is perhaps the worst advice you could give someone before they play this game lol

It had potential, but I wished there was some sort of difficulty progression -- once mastered, it didn't feel like it would get any more difficult, so the gameplay got stale pretty quickly. Also, it seemed like getting the speed downs were the way to go, so it definitely didn't feel very "full speed ahead".

Enjoyable! I would have played a lot longer if it had a restart level button and/or faster ball. It was painful watching it roll for a while knowing I messed up.

I felt as though the safest/highest scoring way to play was to go as slowly as possible and circle an asteroid. Not quite "full speed ahead" unfortunately.

Wow, that is the nicest comment we've ever gotten! Thank you so much!!!

You're faced with a philosophical question: what's the best way to run over enough humans with your trolley to please your infernal master?

The answer: Full speed ahead.

Okay, I gave it a shot! Definitely an impressive game for three hours. However, I feel like the enjoyability was really cut down by the fact that the controls made me feel like I had to hold the jump button down longer to get the trajectory I wanted, yet holding down the jump button for more than a moment moved the player so quickly that whether the player wins or loses essentially feels random, which is not the most fun experience. The core mechanic felt a bit like a "lose/lose" experience where I was punished for whatever I decided to do.

I had fun, but I would have enjoyed it more if you spoke a bit slower and clearer, so that the challenge was more about memorization than being able to decipher your recording.

I had fun, but I would have enjoyed it more if you spoke a bit slower and clearer, so that the challenge was more about memorization than being able to decipher your recording.

I tried a lot of times and wasn't able to survive the first arrow, was it too difficult or maybe not working?

Any chance of an HTML5 version? I don't want to run a random exe :/ 

Thank you! -PaintedAnarchy