I felt as though the safest/highest scoring way to play was to go as slowly as possible and circle an asteroid. Not quite "full speed ahead" unfortunately.
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Asteroid Assault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 2.571 | 2.875 |
Gameplay | #15 | 2.795 | 3.125 |
How well does the game fit the themes? | #19 | 2.907 | 3.250 |
Visuals | #22 | 2.571 | 2.875 |
How would you rate the game considering all other categories + development time? | #22 | 2.348 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
7 hours 30 minutes (4 team members)
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