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Swordball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 3.400 | 3.400 |
Visuals | #23 | 3.600 | 3.600 |
Overall | #25 | 3.373 | 3.373 |
How well does the game fit the themes? | #37 | 3.800 | 3.800 |
How much do you enjoy the game overall? | #47 | 3.067 | 3.067 |
Gameplay | #48 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3:23:10. I had 20 mins to spare and thought that was enough time to do sound. It wasn't.
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Comments
the gameplay is really fun and I enjoyed it but it was frustrating when I pressed a key and it had a slight delay
hahahah cool. There was a game on the SNES in the 90s that had a similar mechanic, if I remember right.
Very cool :)
Really nice overall! great job!
Good idea and solid depth. I struggled with controls a bit. It is not totally clear at start if breaking walls is good or bad.
I love the art and the progression. I was struggled to aim the ball though and once I understood how it got a bit chaotic without much feeling of control. Because there is no wall at the bottom of the screen i thought it was more like break out at first. the audio and graphics look great the idea is solid for the theme. Good job!
The idea is cool, but it's a bit hard to figure out how to aim the ball.
gameplay a little bit hard to understand but the visuals are rly good
great job