I'm not able to access it anymore. T.T
Sadly, I can't try it anymore.
Best of luck with the project!
Phillipe Augusto
Creator of
Recent community posts
When I clicked the Wishlist button, the game seemed to get stuck, and I couldn't get back. I ended up opening the Steam page manually and already added it to my wishlist.
You know what's crazy? A communist chicken appeared out of nowhere. 😂 That caught me completely off guard!
This game looks like a lot of fun. I'm not sure how the copyright side of things is being handled, but it's clear that a huge amount of passion, effort, and hard work has gone into it.
I really enjoyed the experience and I'm already looking forward to seeing the game's success. Amazing work, and best of luck with the release!

The gameplay looks solid overall, but I didn't enjoy the camera positioning very much. It felt like I was missing a lot of the details on the characters, buildings, and the portal, which made the presentation less engaging.
The connection mechanic was easy to understand, but I was hoping it would introduce some new twists or additional challenges over time. After connecting all four paths, I found myself mostly waiting through the five waves rather than making interesting decisions.
The energy system also felt a little unclear to me in some situations, especially regarding the building in the bottom-right corner.
That said, it's clear the core gameplay loop is there, with proper success and defeat states, and it's always impressive to see a complete, playable game come together. Great job, and I think with a bit more iteration on the mechanics and presentation, it could become an even stronger experience.
This is, and always will be, one of my favorite indie game experiences. The gameplay is fantastic, the level of fun is off the charts, and the visuals are excellent. It's simply an awesome game.
More importantly, it's one of those games that gave me some truly wonderful memories with friends, something I'll always look back on fondly. s2

It was very easy to understand the controls, so I was able to jump right in without any confusion. The camera effects are good, although they felt a little too strong for me at times. I think it's mostly a matter of balancing and tuning. I really enjoyed the boss fight—it was one of the highlights of the demo. One thing I felt was missing was some kind of victory reward or celebration after defeating the boss. Even a small reward, animation, or progression moment would make the accomplishment feel more satisfying. Overall, I definitely enjoyed my time with the game and would love to continue exploring this world. Great job!
Hey there! =]
I just saw one email about your game! Great work! Kudos to the entire team for the incredible effort, it's truly impressive. The game feels well-rounded, with amazing art, a captivating world, and engaging gameplay. It really seems like a game I'd love to play with friends.
Congratulations on this achievement!
P.S. Here are some pictures of my big, beautiful cockroach. Haha! 
Wow! It's fantastic! The game is complete!!! How incredible!
It has a main menu, storyline, tutorial, frantic gameplay, the soundtrack, and the character moving from side to side convey an incredible sense of urgency. I started playing slowly, but soon switched to hardcore mode because the flames were intense!
With 3D and 2D work, particle effects, sound effects, victory and defeat screens, and incredible art... Oh my god!! I have no words to express how happy I am to see your fantastic achievement with this game! It will undoubtedly mark a stage in our lives, which we will always fondly remember with emotion when we revisit this memory.
Thank you for the incredible gaming experience.
It took three tries to understand the mechanics, hahaha!
But as soon as I got it right, the game became more fun.
The idea of random attributes was an exciting element your team added. Sometimes, I found myself waiting for a better status to drop the character instead of dropping them just that quickly!
Nice piece of work! Congrats team!
Impressive work on your game! It's truly a standout entry. The world navigation, map utilization, and enemy interactions feel so cohesive; it's almost like a full-fledged game. With a few tweaks and the addition of some dialogues, you'll be on your way to having a polished, shippable product. Kudos!
I noticed it required some additional installations, like certain C++ content, and a system restart.
However, these are minor details. The animated text introduction was an excellent touch that provided context, which I truly appreciated. Your use of Unreal and the transition to 3D showcases significant effort, and I commend you for that.
The character design stands out as both aesthetically pleasing and functional, complemented wonderfully by the environment and visual effects. I did experience some frame drops, but that could very well be due to my computer's settings. The controls felt a tad challenging, particularly in mid-air direction changes, but that's a common trait in 3D games.
All in all, crafting a 3D game is no small feat, and you've done a splendid job. Congratulations on your remarkable achievement! Kudos.
I noticed it required some additional installations, like certain C++ content, and a system restart.
However, these are minor details. The animated text introduction was an excellent touch that provided context, which I truly appreciated. Your use of Unreal and the transition to 3D showcases significant effort, and I commend you for that.
The character design stands out as both aesthetically pleasing and functional, complemented wonderfully by the environment and visual effects. I did experience some frame drops, but that could very well be due to my computer's settings. The controls felt a tad challenging, particularly in mid-air direction changes, but that's a common trait in 3D games.
All in all, crafting a 3D game is no small feat, and you've done a splendid job. Congratulations on your remarkable achievement! Kudos.








