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Phibian

53
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147
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A member registered Apr 20, 2020 · View creator page →

Creator of

Recent community posts

Thanks! Glad you think so.

You wish.

Read the description, it explains how to play the game.

Glad you got so much out of the game! Thanks for playing :)

Thanks!

"Cheap thing is useless, it could be upgraded by much more expensive thing!" :)

Thanks! Glad you enjoyed!

Thank you!

You just have the refresh the page. The jam time didn't allow me to make any sort of window to exit to menu.

Thank you very much! Comments like this keep me motivated ♥️

It caused issues with covering stuff due to the increasing amount of structures among other complications when I tried it and I ended up deciding to anchor it to the bottom left. I appreciate the feedback for the future.

My advice would be to check out the popular Unity channels on YouTube. Examples include AdamCYounis, Brackeys, and BlackThornProd. These channels have plenty of tutorials on everything you can imagine. Make sure to make it along with them, not just copy but try to understand what you're doing and why. Eventually you'll reach a point where you understand the basic parts of development with Unity and you'll feel the unmatched sense of freedom and power of creation :)

We can absolutely work something out. Add me on discord at phibian#3877

Yeah I know it's not very balanced. I'd love to go back and update it, but to be honest I likely won't because I move on to other projects quickly. Thanks for the feedback, though! And nice high score!

Woah that's impressive!

Thanks! Glad you enjoyed!

Very cozy, loved the level design and the boss fight especially. :)

WebGL, Windows 11, really good computer.

As much as I'd love to, I could only implement this in a downloadable build of the game. I'm a very "keep moving" sort of guy, and managing a YouTube channel means I need to be putting out new content. I'll likely not be updating R&Dy post-release unless somebody finds a game-breaking bug.

I don't think the game is working for me

I love this. It definitely feels cozy to me.

Thank you!

Which game?

It's a mystery :O

Haha yeah, the game is only as fast as your computer can manage unfortunately.

Thanks!

Great job! That's a lot of money!

Thank you!

There's no wrong way to play a sandbox. The robots aren't necessary, it's more about the player-driven desire to have enough money as to not be bottlenecked in expanding their factory. Glad you enjoyed the discovery 😄

Can you elaborate on the loopholes? Also, I think the robots are fun, but everyone is entitled to their own play style :)

Use beamers to insert a genre and an idea. Genres are created in combiners and ideas are extracted from printers.

Yeah I had some trouble figuring out where to draw the line between automation and collectathon. Mostly people tend to just make a factory to generate passive income and another one to experiment for discovering stuff, which I'm actually ok with.

Thanks!

Interesting idea. Might add in the future if the game continues to get good reception!

Glad to hear it! How many games/genres did you discover? :)

Much appreciated! After making this game I feel like playing through Factorio again xD

What a glowing review! Thank you so much, I haven't eaten or slept in 9 days (joking).

Idk if it's just me but the game won't finish loading.

Thanks for playing and for the feedback. There was a fighting genre in the game during development. It was removed to do a lack of popular fighting indie games. Mixing the contents of multiple belts is possible, I have a friend who playtested it and created a loop to automate the discovery of new games and genres. Glad you enjoyed!

Great game!