Of course I've tried using combinations of different tags. The problem is that I don't know which tags were chosen by the developer. Their usage is somewhat arbitrary. For example selecting the '2D'-tag removes several games from the results that are clearly '2D'. So if the game in question did not get tagged with it, it would no longer show up. The '2D'-tag would be an obvious choice, though, while others might be more debatable. Another good example is the 'Puzzle-Platformer'-tag that yields short of 14,000 results (with no other filters) while selecting the genre combination 'Puzzle' and 'Platformer' results in far over 16,000 entries. Not all of the latter have to necessarily fit the former, but most likely some of those more than 2,000 do.
petitch
Recent community posts
Thanks. While I had no success so far, the advice is really helpful in general, as the option to filter by year is not given unless it is introduced this way! Now 'When' lists 'From ...' for 2013-2024 in addition to the regular 'Last Day', 'Last 7 days', and 'Last 30 days' options. This definitely allows for a more reasonable way to search, preventing the amount of possible doomscrolling one faces otherwise. Sadly the chunks still remain quite large when paired with too few of the other filters. And I don't know in what way the game was categorized/tagged.
Is there a good way to rediscover old games on here? I am unsuccessfully trying to find a game I played on here several years ago, probably around 2019 but I might misremember, could easily have been even longer ago or (less likely) more recent.
It was a 2D pixel art puzzle platformer game.
It was set in a dungeon and the player characters were some kind of cultists/hooded figures. You started out with one of them and tried to progressively release the others from their cells by turning levers or something alike. You then could switch between all of the freed characters (and needed to in order to solve the puzzles (unlocking doors etc.)).
Eventually you reached a moster/deity and could pay tribute to it by sacrificing yourself (this was initiated by some kind of dialog). In return you gained some new abilities/skills like dashing, or throwing fire, which were needed to succeed at different remaining puzzles.
Ultimately your goal was to sacrifice all of the cultists, though you could get stuck/deadlocked if you sacrificed one too early (and then couldn't advance with others because the puzzles were no longer solvable), or could end the game early by sacrificing all freed cultists while others remained locked in their cells.
It was one continuous map (though not immediately apparent during play).
I would love to find that game again, in order to play it once more, or check out other games by the same developer. Maybe someone knows of a suitable way to search for it, or remembers the game in question.
Any help would be greatly appreciated.
Thanks a lot! I wouldn't have thought of this possibility.
Now I was able to finish the game and I can only say, I really enjoyed it! Great aesthetics, great gameplay, great challenges. Definitely worth your time.
P.S.: Maybe just add a conveyor anywhere else as close to the floor as it is here, so the player will automatically walk by and might remember it, when struggling here.
I assume my problem has to do with the following two rooms:

I can't reach the switch, as the conveyor blocks the way (assuming these areas do connect). I guess those conveyors might dissappear somehow, otherwise the spikes underneath would be pointless (no pun intended), but I just can't figure it out.