Hi, I have a few bug reports.
The mouse cursor isn't locked or confined to the game window, which makes it a pain to play on multiple monitor setups, as you keep tabbing out of the game while shooting arrows.
The movement feels like it has a weird input lag at times. It feels similar to when I've used default Unity Input.GetAxis, instead of GetAxisRaw. Unity's default gravity/sensitivity setup definitely has some weird effects. In game you can see this if you tap a movement key a couple of times, usually you'll start moving for a longer period without holding the key. Not a big deal at all though!
I love the ground shader, and the general aesthetic, by the way! Very inspiring :)