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A member registered May 30, 2014 · View creator page →

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love this, well done.

would love to see it expanded just a bit more to really wring as much as possible out of the mechanics you've got here.

can any1 beat 12400 on despicalbe difficulty?

well that was the best damn night of my life

since they're relatively simple and noise-free i suspect they'd ai upscale really nicely.

might be something to look into :)

damn this is hard as hell.

also since i have wings please let me double jump tyvm :)

Had a lot of fun with this! Some frustration too, but perservere for 20-30 minutes. :)

I like the idea in concept, but I do think it's very difficult to implement in a way that benefits both developers and consumers.

As others have said, artistic is definitely the wrong word, but that doesn't hurt the overall idea at all. I think it's just a difficult problem.

Might be something that's best solved by having an external blog/network/aggregator that promotes 'artistic' games specifically?

This is excellent, thank you.

Hi, I have a few bug reports.

The mouse cursor isn't locked or confined to the game window, which makes it a pain to play on multiple monitor setups, as you keep tabbing out of the game while shooting arrows.

The movement feels like it has a weird input lag at times. It feels similar to when I've used default Unity Input.GetAxis, instead of GetAxisRaw. Unity's default gravity/sensitivity setup definitely has some weird effects.  In game you can see this if you tap a movement key a couple of times, usually you'll start moving for a longer period without holding the key. Not a big deal at all though!

I love the ground shader, and the general aesthetic, by the way! Very inspiring :)

Oniken community · Created a new topic DLL error

After I start the game, following the splash screens (immediately after the made with fusion splash), a 'Cannot find cctrans.dll' error pops up. The game appears to run fine if I ignore it, though.

just commenting again to say this is probably still my favourite game on itch. i'd pay $5 for a sequel without a second thought. :)

Would it be possible to get a spritesheet for using this as a bitmap font?

This is really really good.

This is really cool.