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(+3)

Hi, I have a few bug reports.

The mouse cursor isn't locked or confined to the game window, which makes it a pain to play on multiple monitor setups, as you keep tabbing out of the game while shooting arrows.

The movement feels like it has a weird input lag at times. It feels similar to when I've used default Unity Input.GetAxis, instead of GetAxisRaw. Unity's default gravity/sensitivity setup definitely has some weird effects.  In game you can see this if you tap a movement key a couple of times, usually you'll start moving for a longer period without holding the key. Not a big deal at all though!

I love the ground shader, and the general aesthetic, by the way! Very inspiring :)

(+2)

+1 for locking the cursor to the game window!

this is still not fixed :/ makes it unplayable on a setup with multiple monitors