
Deephearth is looking more and more alive... or rather dead
Boss designs for this map are done too!

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Bigger Update, making the game feel a lot better over all and adding new content
Changelog
- Goddamn Bloodglass Citadel finally has art
- Divine Difficulty added for Amber Hills Missions
- Physics works again mostly (no more crazy overlaps)
- A whole host of bugfixes
- Stat Increases for Objects and the Player now have a small pop up animation
- UI Scaling as an Option
- Influence Range of Objects is now visible at all times
- Mini menu for quick highlight of certain Object types
















Root Gardens with no roots?? Whats this? A ghast?? 






