Big playability update, especially for new players. There is now an overhauled tutorial and general progression path, that introduces new mechanics slowly over time.
Also just a lot more QoL features and content
Also working on the third and final map. It's gonna be *cold*
Changelog
- 18 new cards
- Progression Paths have received a graphical overhaul
- Unlock animations added when winning campaigns
- Clarifications order better now (not perfect but hey)
- Cards now have a basic explanation for what you can do with them
- Some minor reworks of cards and enemies
- Drawn a lot of sprites for the third and final map
- Tutorial has been updated and should now inform about 80% of relevant game mechanics
- Implemented a general progression paths, making maps and game mechanics unlockable over time. This should make the learning curve much smoother
- Uncapturable Resources are now clearly distinguished from capturable ones
- Important "runtime" informations like capture status or how long something will remain until disappearing is now written in plain text in the inspector
- Exhausted cards now have cute "zzz" markers
- Some UI Improvements like a warning when you have a full hand and opening the merchant or clarification orderings
- Bug fixes of course


















Root Gardens with no roots?? Whats this? A ghast?? 






