I've been making my own edition of a game that's in the creative commons – if I finish it is that a good candidate for this Jam?
Periapt Games
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A petite burglar has been committing crimes of grand larceny and civic irresponsibility.
According to the REGIONAL CONSTABULARY, the suspect is a skilled criminal and unscrupulous spiritual MEDIUM. Appearance? Nondescript, slim, less than 5 ft tall, and disguised. Whereabouts? UNKNOWN.
There's a SMALL MEDIUM AT LARGE.
This is a tabletop roleplaying game slash competitive puzzle.
One player, in the role of the SMALL MEDIUM AT LARGE, must conceal their ESCAPE ROUTE from their adversary's paranormal investigation. The other player, as the UNCLEARVOYANT, must successfully predict the ESCAPE ROUTE in order to snap the trap closed.
Half logic puzzle, half social deduction game. Easy to pick up and play. Get 20% off for the first few days it's here on itch: SMALL MEDIUM AT LARGE.
Thank you for such great artworks! These zealots were a big inspiration for my solo TTRPG, Overzealous, and made the perfect illustrations for it: https://periapt-games.itch.io/overzealous
Overzealous is now available!
- Be an outsider god yearning to manifest in the mortal world
- Notice that a small cult has formed to worship you
- Try to guide them towards the ritual
- Discover that they're all complete frothing zealots
https://periapt-games.itch.io/overzealous
Overzealous is a solo pen-and-paper RPG of tactical cult management and coping with heretical hijinks.
You'll have to navigate the troubles your cultists bring upon themselves using your limited reach into reality. Manage the cult's Divergence, Fervour, Cultists, Monstrosity, and Imminence stats to prevent it all devolving into knives and tentacles, and try to blaze a trail to your manifestation.
Overzealous blends random rolling, tactical decision-making, and solo journalling in pursuit of its weird premise. Come for the robes, stay for the immanentisation of an unimaginable power.
This is a really clever idea!
A quick technical heads-up, the three gradients on your text (header on first page, 'move' and 'The Last Turn' on second page) render properly in Acrobat and Firefox but appear as big boxes when viewed in SumatraPDF. I don't know if it's a weird interaction with that PDF viewer or something in your file, sorry I can't be more helpful.
Thank you for creating this! When I was making Hoarding I was envisaging a lonesome experience to add to the claustrophobic feeling, so it's interesting to see how that gets turned on its head.
Here's a possible tweak: Because the Hoarding text gets darker and weirder the deeper into the page/hoard you get, you could have players choose the dice that is physically nearest the top of the paper for the first round.
(By the way, great choice of the Barrio typeface for the subheading, it's a perfect fit for the aesthetic)
November is the month for the 200 Word RPGs challenge, so I've made Foragers: a free, tiny, print-and-play game about being ants and finding crumbs. Communicate your EXCITEMENT, ALARM, or ENNUI with ant pheromones.
Check out this ant-sized game for free at https://periapt-games.itch.io/foragers
Hoarding is an experimental pen-and-paper solo RPG about being a hoarder.
The idea is that you try to navigate the game's content by wending your way through cramped text which describes what you find. And maybe, if you find what you're looking for, you make it out again.
Print and play. Pick your way through the cluttered text as things get stranger and more desperate.
Did I use 96 fonts on one page? Yes I did.
Check out Hoarding at: periapt-games.itch.io/hoarding





















