In the previous version there was a "clone" option that creating a second instance of a block with the exact some properties as the selected (position, rotation, scale). This was quite useful as I often want the new block to be the same as the original with a single axis modified. The new Copy/Paste method works well in some situations, but it would be nice to have access to the old clone tool as well.
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After using the new Asset Forge I'm noticing a few minor issues:
- If you modify a block's scale with the movement tab opened (the 2nd tab that shows the blocks properties), you'll see the position value changing instead.
- Once you've rotated a block, scaling starts modifying multiple axis instead of just one. This seems like maybe it was done intentionally, but makes it much harder to use the software. For example, if I rotate a wall segment 45 degree and then what to increase it's length, I have to manually enter the new scale in UI or rotate the wall back to a 90 degree increment, change the scale, then rotate back.
Enjoy the tools you've created, keep up the great work!
I'm looking to create a simple script that "flips" any currently selected blocks along a specified axis. This entails inverting their scale along that axis and moving them. I see the method forge.getSelectionX() to get the position of a selected object, but what about it's other properties?