I agree with you. The animations would need some love. But the damage animation is not blocking anything. You can play on while it happens. And the ai will do this, which sometimes looks hilarious.
Thanks for playing :)
Yes, levels between 1 and 2 are missing for time reasons. Level 1 was teaching the basic concept. Level 2 for teaching the real basic concepts and Level 3 to have fun.
With more opponent model variety (and time) we could have done one level where you have to block a choke point with your dice (because the opponent can't fall over and is to strong in melee for your archer) and one where the opponent has infinite life and must be knocked over. This would have teached the concepts necessary for lvl2.
Maybe also something where you are taugth that you have to place the camera correct to roll the dice precisly.
Personally i like things that are difficult though.
Yeah strangly the wwise plugin of our Audio Guy refused to work on html. Instead of omitting sound we decided to do no html version. I was not aware that it has such importance for the competition.
The boardgame part was inspired to be a very bolied down version of Battle for Wesnoth. So maybe this could be a game for you.