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Peili

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A member registered May 01, 2020 · View creator page →

Creator of

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Yea I think we should've maybe given the player a bit more freedom to use the weapon by lowering the firing cost. Now it's almost mandatory to save up on the ammo for those big waves of enemies. The original plan was to give the player some indication about where the battery packs are currently spawned so that getting more ammo wouldn't be purely based on luck, but unfortunately the deadline hit a bit too soon :)

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Your options for keeping your stash untouched are to whack them with your melee weapon (hold grip button to transform into the melee mode) or by shooting. There are a few items that give you more ammo, so your best bet is to just try to find treasures as much as you can. The battery pack that gives you 50 charge is a pretty common item that can be found around the island and even very close to the treasure chest.

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Our tool is a handheld marvel of technology whose functionality includes scanning the ground for treasures and pulling them out, as well as shooting grenades and transforming into a melee weapon for keeping little thieves from stealing your stuff. The transformation between the scanning and shooting modes is based on the angle that the player holds the tool, and the melee mode can be activated by holding the grip button. The device has a screen that shows info relevant to the current mode.

Thanks! I really feel we got a bit lucky because we didn't really have time to properly play test before the deadline but I think the balance between treasure hunting and fighting ended up in the right ballpark without too much tuning.

Thank you for your awesome review! We had a blast (pun intended) making this game and I'm glad you liked it.

Thanks, really pleasant effect! I might try something similar in the future.

Love the visuals! The throwing mechanic took some time to get used to. Overall a good job. How did you achieve the foggy look with the blue to red gradient?

I appreciate the hockey theme. Unfortunately, grabbing the stick was really finicky and it seemed to randomly drop so it was pretty difficult to do anything. Also, the scene lighting could use some work.

The current version wouldn't because the input assumes two touch controllers.

Ah, too bad it didn't work. We are using the official unity integration by Oculus and it's supposed to be cross-platform out of the box but I guess not. And yes, we were cutting it way too close with the deadline. Stressful week all  around :)

Well, that's an easy 5 stars on originality :)

I like the idea of the metal detector (I guess that's why we made one as well with almost the same name :D). Unfortunately, almost every time I switched to the vacuum, I was instantly teleported to some location near the treetops and I couldn't do anything from there. But I liked the atmosphere and digging holes in the ground was fun.

Weird, works for me. Maybe try this one then: https://drive.google.com/open?id=1mAj2V96Es3Kqy2uD7lTmKyWItpgh0Lc_

Hi, we had some technical difficulties with the PC build yesterday. You can grab it here, although I haven't tested it with Vive: https://www62.zippyshare.com/v/i1aKdQWi/file.html . I'll be sure to check your game out! 

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PC (tested with Rift and Quest via Link) build available at https://www62.zippyshare.com/v/i1aKdQWi/file.html (or https://drive.google.com/open?id=1mAj2V96Es3Kqy2uD7lTmKyWItpgh0Lc_ )