My bad, thanks a lot for catching this!
The issue was caused by an old save migration.
I uploaded a fix and old saves should now correctly unlock the new content. Hopefully everything is working as intended now!
Thanks again for reporting it :) !
Hey! First of all, thank you so much for playing since v0.2 and taking the time to write such detailed feedback!
Really appreciate it. There are some very good points here and I’ll definitely take some notes and review the progression, scaling, equipment and Vault balance.
Beta 0.4 changed a lot of the core progression, so feedback like this helps a lot to improve future updates.
Also, Stage 7 is already in development !
Thanks again for playing and helping improve Idle Relics :)
I'm a solo developer working on my first released game, Idle Relics.
It's a fantasy idle RPG focused around:
• Auto battles
• Equipment drops
• Stage progression
• Boss fights
I recently released Beta v0.3 based on early feedback, adding a potion system, improved auto equipment and more content.
- Is the early progression enjoyable?
- Does the difficulty feel fair?
- Are the systems easy to understand?
- What would make you keep playing?
-- Any feedback is appreciated !

Hi everyone, I've just released the first public beta of my solo indie project, Idle Relics.
It's a fantasy idle RPG focused on progression, bosses, loot and equipment upgrades.
The game is currently available both in the browser and as a Windows download.
I'm mainly looking for feedback about:
If you decide to try it, thank you for your time.
Any feedback is appreciated.