Hi! I'm currently working on the next major update. Most of the new content is already implemented and I'm now preparing the balancing and testing phase. I don't have an exact release date yet, but hopefully it won't take too long 😁.
pedrospk
Creator of
Recent community posts
Hey! First of all, thank you so much for playing since v0.2 and taking the time to write such detailed feedback!
Really appreciate it. There are some very good points here and I’ll definitely take some notes and review the progression, scaling, equipment and Vault balance.
Beta 0.4 changed a lot of the core progression, so feedback like this helps a lot to improve future updates.
Also, Stage 7 is already in development !
Thanks again for playing and helping improve Idle Relics :)
Hey everyone!
I'm a solo developer working on my first released game, Idle Relics.
It's a fantasy idle RPG focused around:
• Auto battles
• Equipment drops
• Stage progression
• Boss fights
I recently released Beta v0.3 based on early feedback, adding a potion system, improved auto equipment and more content.
I'm mainly looking for feedback about:
- Is the early progression enjoyable?
- Does the difficulty feel fair?
- Are the systems easy to understand?
- What would make you keep playing?
-- Any feedback is appreciated !
https://pedrospk.itch.io/idle-relics

Hi everyone, I've just released the first public beta of my solo indie project, Idle Relics.
It's a fantasy idle RPG focused on progression, bosses, loot and equipment upgrades.
The game is currently available both in the browser and as a Windows download.
I'm mainly looking for feedback about:
- Bugs
- Balance issues
- UI problems
- General progression feel
If you decide to try it, thank you for your time.
Any feedback is appreciated.
