awesome!
pedroMz
Creator of
Recent community posts
hey, this really took me back. Cant believe it is was 2 years ago!!
it was my first take on a 1player card game and I always wanted to go back and develop it further, maybe this is the push I was needing... although its hard to imagine how much you can actually take of this concept, seeing that every outcome is probably easily solved at any state of the game
anyways, i believe 'kill all' is disabled bceause i didnt have time to finish it for the jam (:
wow, very well done, it looks very polished, the art and the sounds are great.
its a very cool idea, i just found a little hard to identify the obstacles and differentiate them from the collectibles, but i understand that it is a challenge to implement with the color limitations.
Overall, very impressive and fun game, good job!
i don't know how you are doing it, and i do not use unity, but if you are using the physics engine, maybe thinking on how to do it without it? like, coding gravity and collision. I just feel that drag and drop does not go well with physics engines... but that's just me thinking, I dont have experience with unity as i said
nice game! I like how you have to time the animation to hit the blocks and jump over the spikes at the same time. I did experienced the lag and i'm not quite sure, but it looks like it makes so that you take more time to jump? or maybe its supposed to be that way.
anyway, good job, its fun and quite challenging, i got around 5 points.