i used to play one named 'the sandbox' on mobile, it wsa very fun
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I honestly can't imagine what kind of game would someone be planning to make in a jam like this that would raise such questions. I would just don't try to offend anyone, by common sense, and if someone says to me that what I did was offensive, I would listen, discuss and if it is the case, delete or change it. If you're in doubt maybe you can share with us what you are your ideas and we can think together if that would make another person "shriek in terror".
wow, very well done, it looks very polished, the art and the sounds are great.
its a very cool idea, i just found a little hard to identify the obstacles and differentiate them from the collectibles, but i understand that it is a challenge to implement with the color limitations.
Overall, very impressive and fun game, good job!
I really liked the flipping mechanic, you could improve on it, maybe using on more "puzzly" levels? (is that a word?) nice music and sound design, I like the jump sound by the way. its quite challenging, especially the boss fight
i don't know how you are doing it, and i do not use unity, but if you are using the physics engine, maybe thinking on how to do it without it? like, coding gravity and collision. I just feel that drag and drop does not go well with physics engines... but that's just me thinking, I dont have experience with unity as i said
i like the movement and the mechanics, i can see an action game around that, or something.
although the effects are very nice, i believe they are lagging the web build. other than that, good job
nice! its surprisingly hard to play this. maybe one option could be that when you release the button you change the direction for the next time you hold it.
I know that's just a detail, but i really like how you navigate the menu :)
nice game! I like how you have to time the animation to hit the blocks and jump over the spikes at the same time. I did experienced the lag and i'm not quite sure, but it looks like it makes so that you take more time to jump? or maybe its supposed to be that way.
anyway, good job, its fun and quite challenging, i got around 5 points.
nice, i liked the art. I got around 10 points because I'm bad and kept wasting shots. if I would change something maybe i would make the character moves faster, or speeds up over time? anyway, good job!
i really liked the art, sound effects and music, its looks very polished, good job, very impressive that you managed to do such a great job in such a short time. The level design looks very interesting as well, but I would like if the controls felt smoother. The boxes feel too heavy and it looks like maybe there's too much friction on it. Other than that, great job!
thanks, im glad you liked it. shift had the instructions written in the level just liked that, and i thought about making them funny. by the way, did you get to find the "secret party" in level 8? haha
thanks! yeah, I had just watched a video in which the guy talked about how in mario's jump the gravity its higher when he falls and I tried that. I could have spent more time on this, but I felt it was just fine, and the character floating was looking kind of funny haha. its my first time making a platform game, so I will take this advice for the next one, thank you.
(i actually use godot, wich is similar. i'm not using a rigidbody, but applying a coded gravity)
Edit (because i didn't read the whole comment): the flipping mechanic is not that original actually, its from this flash game called Shift that I used to play a lot. its worth to try it, they explore it in many ways.
Thanks for all the positive words!