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FlipFloat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
By how creative and fun it is | #20 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A bit confused on what the yellow screen does. Fun music and art though. Good job!
Thank you. The palette swap to yellow was supposed to just be a visual indicator that you were in the second state where you could manipulate gravity
interesting idea. The art style was great, interesting effects. Controls felt a bit disconnected, little wonky but I figure part of the feel of the game given the theme and execution. Good music too.
Thank you so much! Sorry about the controls, I didn't have enough time to polish them and add everything else. After the voting period is over I'll try to patch the controls to feel better
i liked the game alot, hope you do more. ^,..,^
Thank you so much! I have a few more projects I'm working on but I want to give them a higher level of polish before release since they aren't Jam games.
I enjoyed the style of this game! It was also a cool concept; interesting how you didn't necessarily have to worry about the player for some levels. The controls were a bit clunky for the boxes, but nice game!
I appreciate it! I'm not sure what's up with the boxes, sorry they didn't quite work right
i really liked the art, sound effects and music, its looks very polished, good job, very impressive that you managed to do such a great job in such a short time. The level design looks very interesting as well, but I would like if the controls felt smoother. The boxes feel too heavy and it looks like maybe there's too much friction on it. Other than that, great job!
Thanks! Sorry about the boxes, I'm not quite sure what causes that. I'll keep working on the controls and how the boxes work for a post-jam update.
i don't know how you are doing it, and i do not use unity, but if you are using the physics engine, maybe thinking on how to do it without it? like, coding gravity and collision. I just feel that drag and drop does not go well with physics engines... but that's just me thinking, I dont have experience with unity as i said
Really good game, the background is pretty and I loved the mechanic. There are lots of possibilities! The level design is also very good and theaches the player as they play the levels. The only two things that I disliked is that the music is a bit too loud, and the friction of the boxes with the ground os kinda annoying
Thanks for the feedback. Sorry about the boxes, I couldn't find the exact problem so they still get stuck, but not as badly as they did while I was making it. I wanted to add a volume slider but ran out of time, I'll add one to the post jam build