i think im gonna hack this
Recent community posts
My game (rough title is The True Name) is a spell generator one-page TTRPG where you play as the word in Wordle as you're spoken by different generations of spellcasters, each trying to cast a Truer and more powerful version of you (idenitifed by the number of correct letters). It's kind of a hack of Lost & Found (of like Artefact) with Wordle. really excited to see how you'd use codenames and quiet year mechanics mashed together!
Wanted to start a thread to see what games anyone is creating for this jam, in case anyone wanted feedback, encouragement, or to workshop stuff. I'll go first:
My game (rough title is The True Name) is a spell generator one-page TTRPG where you play as the word in Wordle as you're spoken by different generations of spellcasters, each trying to cast a Truer and more powerful version of you (idenitifed by the number of correct letters). It's kind of a hack of Lost & Found.
An idea for anyone to steal (I might): a game where your Wordle guesses notate how many dice you get to roll in a certain encounter. With 0 greens you can't roll any dice, but each adds a d4 or d6 until you can easily beat encounters in a game you play to the side of your game of wordle, maybe at the same time.
I thought we could have an ongoing thread of title pages/graphic design/interface images that we're testing or want to share. Art maybe can go somewhere else? Here's a spooky image that I developed today for my game.
thank you so much flint! That means so much to hear, we put a lot of love into this and wanted to really produce a game that centered communal togetherness and love, so it's good to hear that it can be reflected in a doikayt feeling. I don't know much about Bundism but would love to dive in deeper soon! Do let us know if you get a chance to play and maybe email your recipe/story to the address in the book!
I've finished my agents listing for my game (I hope! Took a lot of work if not) and I had some leftover agents I'm not using. I was thinking we could collect any unused agents in one thread for others to grab and use, sort of an Island of Misfit Toys situation. I'll begin:
My spares include:
Station Attendant (could be for train station, ferries, space)
Dairy Bar Owner (inspired by this and Clockwork Orange)
Underdog Politican (could control more power than expected later on)
I apologize for not seeing this before! Thank you for letting me know, and glad I won't have lawyers at my door. But I will say I consulted with one today about TTRPGs and she was super helpful—recommend it for others as a learning experience, and happy to send over the case law she advised I look over.
What is the consensus or ruling using prompts that are in the original Lost & Found games? Some of those prompts feel great for my idea, but I don't want to copy+paste unnecessarily or steal another artists' work. For example, "You were broken, split or torn into two pieces by your KEEPER, intentionally or otherwise. How did this happen and how were you made whole again?" is a really straightforward prompt that could apply different to so many systems (a book Lost & Found game would treat it differently than a castle game). If I'm doing something similar, should I create my own spins on these prompts?