Revisiting this comment as in the meantime lots of updates have been added to the game. Including more ways to earn income between mining sessions if you chose the mining role.
Peanut Panda
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I don't have a specific date yet, I'm still adding new stuff to the game all the time and doing lots of balance passes to the existing stuff.
I'll be sure to show all updates here, as well as on Steam. Feel free to join the Discord if you want to be kept up to date about new features, or if you want to make suggestions yourself.
Great tracks, I've bought both volumes for background music for this game:
Starport Merchants by Peanut Panda
Thanks for making these!
Yes, the game is 100% turn-based and the player needs to travel around to advance the week. The main point of this is so you are incentivized to look out for other ways to earn income or find activities to spend your time on.
If not, then the game would have more in common with an idler instead.
Don't forget you can buy more mining drones as well on the planet Structor, which you also need to travel for.
In your example, you would mine, then head out somewhere else to look for a different activity and then if you want, you can return for more mining. Or pick up some passengers for extra income, or whatever else that might seem interesting to do.
One of the features that didn't quite make it yet of the drawing board, was a way to advance the time while you're in your home, if you own a home.
Thanks for the feedback! New features are added all the time and existing ones are always being refined.
I just released the demo of Starport Merchants on Itch, I've been working on this game for a couple of years now.
The game is heavily inspired by games that were popular in the 90's, such as Gazillionaire/Dope Wars, and a bunch of other games I used to play.
It's a space trading tycoon where you travel from planet to planet to trade, mine, invest, build and lots of other things.
The demo is playable via browser:
Starport Merchants
Thanks for giving it a shot, feedback is greatly appreciated!
This is absolutely a perfect Dope Wars game! It does everything right, a lot of people don't 'get' what this game should be about but this is it. It keeps the same addicting gameplay loop as it's supposed to have, without a bunch of random fluff added to it.
I do like the short CYOA type of gameplay added in with the Castle, it provides some variation without distracting from that solid core gameplay loop. The Soothsayer is also a lot of fun.
It's also not easy, as it should be. The RNG feels the same as I'm used to, this is another thing a lot of clones get wrong. Looks like you studied/played the original one to keep this same vibe.
The Beastiary is a nice detail. Great job in keeping track of the average price bought.
The UI is clean and minimalistic as it should be. Love the ambient soundtrack and sfx.
Ah, too bad. I think this game was made in Java 8, which has become a bit old at this time. You should be able to play this on Java 8, but maybe it's not really worth it to install that version on your pc.
Thanks for reporting this, but I'm afraid I'm not able to update this game anymore due to some technical issues.
I'm glad you enjoy the game and thanks for playing!
At this time, there is sadly no downloadable version planned. But there is still the Android version Space Trader - Apps on Google Play.
Very cool! These are great. I also used your Cyberpunk background for Agents of C by Peanut Panda (itch.io) (I wasn't able to comment on the Cyberpunk page)
In the meantime, with the blessing by jam host Beregon, following server has been created for this jam :
https://discord.gg/MEwx4QHeTW





















