Really nice graphics (but too nice for NES) and nice audio too! Nice, simple concept that was easy to understand. I wish the retry started from the same level rather than kicking me all the way back to the beginning. (but that is true to NES :D
pdw3
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The graphics were really well done but I found the game play really difficult while splitting focus between watching the guitar and the boss. I also wasn't sure if I was moving the arrow on the guitar or not. The game would definitely benefit from a small tutorial playthrough so players can learn the controls.
Very interesting concept. It was confusing at first... but the abundance of hearts laying around made me comfortable with jumping and dashing. I felt like you did a good job introducing each mechanic as the game went on. And I think you also did a great job with puzzle design... I quickly learned that there was a way to maximize movement currency by chaining movements together or like landing on top of a skeleton to bounce.
The artwork and intro are also very well done. Congrats!
Nice to see a roguelike game in the jam! Parry and reflection were definitely tricky... Inversion plus darkness messed me up big time :D There was good variety in the enemies and curses. Although I had difficulty making any real progress after a few runs. (I'm sure this is just because I only played a short time)
The first time I saw "breakfloor" I was thinking the floor was going to break somehow... then I realized, no, you actually get a break. LOL
Woo! congrats on beating Nightmare. No spoilers, though! (and, no, I'm set on a tragic ending) :D
Yes, I agree there are places where we could use more polish. We also were supposed to have more levels and a boss fight but ran short on time. I hope to update the game after the jam is over. Thanks for the feedback!
Thanks, this is great feedback! We planned to have a boss fight and more levels but unfortunately didn't have enough time. I figured it was better to cut it than put in something that wasn't ready. I'm hoping to add these things after the jam is over. As for the hit boxes (and player knockback and immunity) I could definitely make more adjustments per the various difficulty settings.
Really amazing level design, character progression, graphics, enemy design, audio, and overall NES feel... I really enjoyed this. I only managed to find two memories and was unable to move beyond the first level... but would love to spend more time playing this after the jam. Great work!
-- oh yeah, meant to say that I liked how innovative the enemies were. It seemed that everything in that place could kill me. :D And I like how some things popped up out of the ground... and the vines that grabbed on to me. Just so well designed.
Nice NES feel! Good job on the graphics. I found it a little difficult to get a handle on the controls. I couldn't get past the boss fight because the charging time for the attack made me vulnerable to attack... or I'd get my attack off but it would hit the projectile coming at me instead of the boss. And the jumping mechanic plus the platform placement made me feel like I didn't have any good options for attacking the boss.
Amazing game! Lots of very clever animations and expertly designed "game juice". The graphics were very pleasing.
I spent an hour playing through to the end and would play again. The only thing... it seemed like sometimes the counts were wrong when tiles had exposed mines on top... or maybe I messed up on the logic... but it seemed to happen a few times.
Happy to see that someone did a brawler! Once I figured out the controls, I found that it was pretty easy to win by just spamming the attack and pushing the opponent into the side of the screen... but then I found a bug where the Mall Chick jumped over me and then we were both facing the wrong way and I couldn't actually target her. Eventually I was able to move back to the other side and continue but it was tricky.
I like how the game lets you unlock new characters. I also enjoyed beating up the office copier :D
This game is all manor of awesome! Amazing job capturing that classic retro NES feel with graphics, audio, level design, and gameplay.
I noticed a bug... after defeating boss, the projectiles kept spawning -- even into a new game. Also, the red projectiles from the plant things seemed to have no effect if I was on the ladder.
Great job!
This was a really fun game! At first I was falling down all the time, which was really annoying... and then I realized that I'm only supposed to attack the malicious characters. I really enjoyed the variety of characters and how they each do malicious things in their own way. Also, clever use of the "ball of smoke" to deal with combat without actually animating combat. The graphics are also very well done. Congrats!
Really nice graphics and I enjoyed how destroying something caused collectible pieces to scatter around. The gameplay felt very grindy after a while... it took a long time to find the first mushroom. I'd suggest giving the player a quick first win right away and then build from there. Also, I saw opportunities to revive things on the ground but I never seemed to have enough food. There were no inventory indicators so I never knew how many resources I was carrying. I like how you gave options like blocking and throwing the shield to stun... and was also nice to be able to speed up the text by holding a button. Good job overall!
Was a fun little game once I got into the fight loop. The choose your own adventure part is okay as a design element but there's too much text and the text is sooooo slooooow. Please speed it up! (Or offer a way to auto-finish the text if a button is pressed).
Music and artwork was nice and represented the feeling of the game well.
Just like Zelda! I like your map design & puzzles. I mostly explored the west side and managed to get the wand, shovel, and a curse potion. For the boss fight at the top of the mountain, I wasn't sure if I was actually doing any damage to the boss. It took a lot of hits to kill him. (and then I realized that I think the wand wasn't actually doing any damage and it is only for activating stones).
The enemy movement is very reminiscent of Zelda too. The only maybe bugs I noticed were that the skeletons would sometimes get stuck on an edge... and their pathfinding was very basic -- like they'd stop chasing me and just stand there if there was a block between us (rather than go around the corner)
(oh, and the controls didn't work the first time on Chrome... worked great after reloading the page -- but you already know about that)
It's a good start. In terms of game play, I felt like the projectiles were too slow and disappeared too soon. As a quick fix, I'd suggest adding the player's horizontal velocity to the initial projectile velocity so that bullet physics feel more natural. (with the current game, if I spam the shoot button while running, I can almost outrun the projectiles). And then also don't remove the projectiles until they're off screen.
Oh, also I was confused with the starting screen... there were three circles and I didn't know what was happening. Nothing I pressed seemed to do anything (and then I think it was Select that finally advanced into the game level)
- Beautiful graphics and gameplay! Going from battling on land to battling in a boat was very creative.
- I liked the 8 directional shooting (reminded me of Contra) but I felt like there were way too many enemies to deal with right from the beginning. Would be nice to start easier and ramp up in difficulty over time
- The game got laggy at points such as when loading first boss (was playing on web...)
- Very cool boss fight designs
- I feel like the injured animation was flickering too quickly
- walking speed seemed too slow in the beginning
- love the music!
- love the fading between screens & for the pause screen
- cool how the camera pans ahead in some areas
- some minor spelling errors, not a big deal
- I enjoyed the boss fights and appreciated being able to respawn right at the boss fight since it was too hard to beat the first time around.
- Spamming the attack button seems broken... like it would look like I was attacking but didn't complete the attack.
- Floating health bottles were really cool
- Nice story and overall design. Good work!
Nice graphics! (but a little too nice for NES :))
I found the attack mechanism difficult so I ended up dying many many times. Thankfully, it remembered my progress through the level. Also, would be nice if the screen was scaled up... very difficult to see at 1x scale. Had to zoom in with the browser.
Fails to load for me in Chrome:
GET https://html-classic.itch.zone/html/17940095/TrialsOfHell/index.js net::ERR_ABORTED 403 (Forbidden)
index.html?v=1781520674:116 Uncaught ReferenceError: Engine is not defined
at index.html?v=1781520674:116:16

