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pdw3

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A member registered 27 days ago · View creator page →

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Really nice graphics (but too nice for NES) and nice audio too! Nice, simple concept that was easy to understand. I wish the retry started from the same level rather than kicking me all the way back to the beginning. (but that is true to NES :D

The graphics were really well done but I found the game play really difficult while splitting focus between watching the guitar and the boss. I also wasn't sure if I was moving the arrow on the guitar or not. The game would definitely benefit from a small tutorial playthrough so players can learn the controls.

Very interesting concept. It was confusing at first... but the abundance of hearts laying around made me comfortable with jumping and dashing. I felt like you did a good job introducing each mechanic as the game went on. And I think you also did a great job with puzzle design... I quickly learned that there was a way to maximize movement currency by chaining movements together or like landing on top of a skeleton to bounce.

The artwork and intro are also very well done. Congrats!

Interesting mechanic! It was fun to glide down. I thought your graphics worked really well for the jam theme. Would love to see some more levels and types of enemies.

Nice to see a roguelike game in the jam! Parry and reflection were definitely tricky... Inversion plus darkness messed me up big time :D  There was good variety in the enemies and curses. Although I had difficulty making any real progress after a few runs. (I'm sure this is just because I only played a short time)

The first time I saw "breakfloor" I was thinking the floor was going to break somehow... then I realized, no, you actually get a break. LOL

Woo! congrats on beating Nightmare. No spoilers, though! (and, no, I'm set on a tragic ending)  :D

Yes, I agree there are places where we could use more polish. We also were supposed to have more levels and a boss fight but ran short on time. I hope to update the game after the jam is over. Thanks for the feedback!

Thanks, this is great feedback! We planned to have a boss fight and more levels but unfortunately didn't have enough time. I figured it was better to cut it than put in something that wasn't ready.  I'm hoping to add these things after the jam is over. As for the hit boxes (and player knockback and immunity) I could definitely make more adjustments per the various difficulty settings.

Really cool intro... but I didn't get far at all because I could not figure out the swinging mechanism. I was literally stuck on this area for five minutes trying various things to be able to get to that second swing point.

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Really amazing level design, character progression, graphics, enemy design, audio, and overall NES feel... I really enjoyed this. I only managed to find two memories and was unable to move beyond the first level... but would love to spend more time playing this after the jam. Great work!

-- oh yeah, meant to say that I liked how innovative the enemies were. It seemed that everything in that place could kill me. :D  And I like how some things popped up out of the ground... and the vines that grabbed on to me. Just so well designed.

Nice NES feel! Good job on the graphics. I found it a little difficult to get a handle on the controls. I couldn't get past the boss fight because the charging time for the attack made me vulnerable to attack... or I'd get my attack off but it would hit the projectile coming at me instead of the boss. And the jumping mechanic plus the platform placement made me feel like I didn't have any good options for attacking the boss.

I wish the character was able to jump from the ball form! The controls seemed a little difficult to use. The screen seemed to overtake the character and then he was off screen. Rolling worked a bit but then having to come out of the roll to jump was awkward.

The artwork looked nice

Amazing game!  Lots of very clever animations and expertly designed "game juice". The graphics were very pleasing.

I spent an hour playing through to the end and would play again. The only thing... it seemed like sometimes the counts were wrong when tiles had exposed mines on top... or maybe I messed up on the logic... but it seemed to happen a few times.

Happy to see that someone did a brawler!  Once I figured out the controls, I found that it was pretty easy to win by just spamming the attack and pushing the opponent into the side of the screen... but then I found a bug where the Mall Chick jumped over me and then we were both facing the wrong way and I couldn't actually target her. Eventually I was able to move back to the other side and continue but it was tricky.

I like how the game lets you unlock new characters. I also enjoyed beating up the office copier :D

This game is all manor of awesome! Amazing job capturing that classic retro NES feel with graphics, audio, level design, and gameplay.

I noticed a bug... after defeating boss, the projectiles kept spawning -- even into a new game. Also, the red projectiles from the plant things seemed to have no effect if I was on the ladder.

Great job!

This was a really fun game! At first I was falling down all the time, which was really annoying... and then I realized that I'm only supposed to attack the malicious characters. I really enjoyed the variety of characters and how they each do malicious things in their own way. Also, clever use of the "ball of smoke" to deal with combat without actually animating combat. The graphics are also very well done. Congrats!

Ah, yes... I couldn't get out of the left side on the top half of the screen.

Really nice graphics and I enjoyed how destroying something caused collectible pieces to scatter around. The gameplay felt very grindy after a while... it took a long time to find the first mushroom. I'd suggest giving the player a quick first win right away and then build from there. Also, I saw opportunities to revive things on the ground but I never seemed to have enough food. There were no inventory indicators so I never knew how many resources I was carrying. I like how you gave options like blocking and throwing the shield to stun... and was also nice to be able to speed up the text by holding a button.  Good job overall!

Wow, looks like you guys put a lot of work into this one! I ended up making some progress inside the house but got stuck on the 1/3 boat puzzle. I'd love to play more but can't put in the full three hours for jam voting :D  Great job making it feel like a NES game.

Ah, the menu issue... it'll be related to the demo game that is playing in the background. I thought I had resolved all the issues but I guess not!  :(

Thanks for playing! I'm glad you enjoyed it.

I love the artwork! The jumping mechanism was very difficult to get used to and the knockback felt quite punishing. But I stuck with it longer than I might have because of the great art. 

Was a fun little game once I got into the fight loop. The choose your own adventure part is okay as a design element but there's too much text and the text is sooooo slooooow. Please speed it up! (Or offer a way to auto-finish the text if a button is pressed).

Music and artwork was nice and represented the feeling of the game well.

Just like Zelda! I like your map design & puzzles. I mostly explored the west side and managed to get the wand, shovel, and a curse potion. For the boss fight at the top of the mountain, I wasn't sure if I was actually doing any damage to the boss. It took a lot of hits to kill him.  (and then I realized that I think the wand wasn't actually doing any damage and it is only for activating stones).

The enemy movement is very reminiscent of Zelda too. The only maybe bugs I noticed were that the skeletons would sometimes get stuck on an edge... and their pathfinding was very basic -- like they'd stop chasing me and just stand there if there was a block between us (rather than go around the corner) 

(oh, and the controls didn't work the first time on Chrome... worked great after reloading the page -- but you already know about that)

Thanks so much! Aureolin really nailed the cuteness in the characters

Thanks! We aim to entertain :D

Thanks! I took inspiration from Mario Brothers there.

It's a good start. In terms of game play, I felt like the projectiles were too slow and disappeared too soon. As a quick fix, I'd suggest adding the player's horizontal velocity to the initial projectile velocity so that bullet physics feel more natural.  (with the current game, if I spam the shoot button while running, I can almost outrun the projectiles). And then also don't remove the projectiles until they're off screen.

Oh, also I was confused with the starting screen... there were three circles and I didn't know what was happening. Nothing I pressed seemed to do anything (and then I think it was Select that finally advanced into the game level)

 

Loved this Bomberman clone. Didn't see any curse though... unless the curse is just the repeating of levels forever? I got to zone 12 before I had to blow myself up to quit :D

Love the graphics and the way you incrementally get faster and make larger explosions.

  • Beautiful graphics and gameplay! Going from battling on land to battling in a boat was very creative.
  • I liked the 8 directional shooting (reminded me of Contra) but I felt like there were way too many enemies to deal with right from the beginning. Would be nice to start easier and ramp up in difficulty over time
  • The game got laggy at points such as when loading first boss (was playing on web...)
  • Very cool boss fight designs
  • I feel like the injured animation was flickering too quickly

Amazing job on making the NES look and feel!

I agree with the other commenter that it would be nice to be able to skip the intro after every death. (but my game also forces the intro on every play so who am I to judge? :D

  • Very cool enemy design and level layouts! The artwork is very cute.
  • nice secret rooms (especially the one falling through the coins! lots of fun)
  • I really enjoyed breaking stuff, collecting loot, and running away from ghosts. (game became easier when I realized I could shoot the ghosts :)
  • walking speed seemed too slow in the beginning
  • love the music!
  • love the fading between screens & for the pause screen
  • cool how the camera pans ahead in some areas
  • some minor spelling errors, not a big deal
  • I enjoyed the boss fights and appreciated being able to respawn right at the boss fight since it was too hard to beat the first time around.
  • Spamming the attack button seems broken... like it would look like I was attacking but didn't complete the attack.
  • Floating health bottles were really cool
  • Nice story and overall design. Good work!

Nice graphics! (but a little too nice for NES :))

I found the attack mechanism difficult so I ended up dying many many times. Thankfully, it remembered my progress through the level. Also, would be nice if the screen was scaled up... very difficult to see at 1x scale. Had to zoom in with the browser.

Failed to load for me... :(

Happy to come back and rate if you get the loading fixed

Fails to load for me in Chrome:

GET https://html-classic.itch.zone/html/17940095/TrialsOfHell/index.js net::ERR_ABORTED 403 (Forbidden)

index.html?v=1781520674:116 Uncaught ReferenceError: Engine is not defined

    at index.html?v=1781520674:116:16