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(2 edits) (+1)

Cool concept! It took me a long time to get through level 2 but I finally started to get the hang of it. But then level 3 was way too unforgiving with the very tiny landing area on the top surface. The timing of moving and dashing is quite difficult to get right. It might be nice to start out with easier levels and gradually increase difficulty (or I just suck at this game :D )

One thing that also messed me up was that the moving platforms seemed to be one-way only, which was counter intuitive -- I expected that I'd be able to land on either side of that platform.

I appreciate the heart you added in level 2 -- I needed it many times. If you take the game idea further, it might be nice to also have a special star item that makes the player invincible for a short time.

(4 edits) (+1)

Hello ! Thank you for all  the feedback !

I admit I struggled to balance the difficulty of the different levels—and even to design them in the first place (lol).

I’m going to rework the levels to make the progression more gradual and consistent, and I’ll add temporary invincibility at the start, as well as a new star-shaped item. 

As for the platforms—yes, I realized that later and put it on the back burner, but I definitely plan to rework them too..

If you have any other ideas, please feel free to share them ! =) 


[ADDENDA 27/06/2026 - 5:00 AM : FEATURES FIXED + FRUIT COLLECT] 

Ooh, I just tried your update! Great job to implement those suggestions so quickly.  The other thing I thought of was that it would be nice to be able to change gravity in mid air