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Got into a state where one dialog options screen was stuck layered on top of the game:

Oops! That’s never happened to me before. Maybe it occurs if you enter the house before finishing the dialogue outside with the lady.

(+1)

I was also able to ring the door bell while this dialog was up. (Unless you have a specific reason not to, I'd suggest blocking the main game loop while dialog is up... either in code or via the paused feature of Godot -- set the dialog layer to process when paused and keep the rest as Inherit / Pausable).

Thanks for the advice!