One thing I'd add, I tend to prefer D-pad for 2D puzzle platformers over the joystick. The joystick worked very well for this game, so that was not an issue. However, providing D-pad support in addition to joystick would be appreciated.
Paxtian
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Mechanically solid puzzle-platformer with some nice combat elements.
Something I look for in good platformers is really tight character control, so the character is fun to move around just on their own. This game nails it. Really well done. Everything feels responsive, you quickly get a feel for exactly what will happen when you press any button, and can very easily predict exactly where jumps will land. I genuinely can tell that every time I took a hit or died, it was on me, not the game.
It could use a few different music tracks, especially for the boss battle and the escape sequence. The SFX were good and fit the game well. The graphics style also fit the game well.
The Celeste inspiration was obvious, especially inclusion of the optional strawberry collection. It was a lot of fun to see those callbacks. I didn't pick up on the Witness quite as much, other than there is sword-based combat.
Overall a very well implemented game and was worth a playthrough. I might need another playthrough to get a score higher than a D for my completion time.
I'm not much into mobile games, mostly because of the whole monetization thing as a goal. I'd rather read the news or something on my phone than play a game typically. So I unfortunately don't have too many ideas on how to monetize, as my instinct says, "Don't," lol. I know the market for selling games on mobile is incredibly tough, but I'd rather buy the game outright and play it, or play with ads, than have to buy lives.
Ahh I went back and played again and saw the tab/how to play that I missed. That helped a lot! Maybe force a read through on the first time the game is played? I saw the flashing arrow but also saw "accept" below the welcome message so I just missed it completely the first time through.
I like the concept, it's pretty fun having to recruit and mix and match skills. It gets really tough later on, but I suppose that's just gamedev. It seemed odd that you could hire people already on your team. It would be nice once you develop a reputation of making good games consistently if you attracted stronger talent, or could pay for stronger talent or something. Overall really nice, and beautiful art! Good work in Godot as well (I'm assuming from the game icon).





