Mechanically solid puzzle-platformer with some nice combat elements.
Something I look for in good platformers is really tight character control, so the character is fun to move around just on their own. This game nails it. Really well done. Everything feels responsive, you quickly get a feel for exactly what will happen when you press any button, and can very easily predict exactly where jumps will land. I genuinely can tell that every time I took a hit or died, it was on me, not the game.
It could use a few different music tracks, especially for the boss battle and the escape sequence. The SFX were good and fit the game well. The graphics style also fit the game well.
The Celeste inspiration was obvious, especially inclusion of the optional strawberry collection. It was a lot of fun to see those callbacks. I didn't pick up on the Witness quite as much, other than there is sword-based combat.
Overall a very well implemented game and was worth a playthrough. I might need another playthrough to get a score higher than a D for my completion time.