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Mechanically solid puzzle-platformer with some nice combat elements. 

Something I look for in good platformers is really tight character control, so the character is fun to move around just on their own. This game nails it. Really well done. Everything feels responsive, you quickly get a feel for exactly what will happen when you press any button, and can very easily predict exactly where jumps will land. I genuinely can tell that every time I took a hit or died, it was on me, not the game. 

It could use a few different music tracks, especially for the boss battle and the escape sequence. The SFX were good and fit the game well. The graphics style also fit the game well. 

The Celeste inspiration was obvious, especially inclusion of the optional strawberry collection. It was a lot of fun to see those callbacks. I didn't pick up on the Witness quite as much, other than there is sword-based combat. 

Overall a very well implemented game and was worth a playthrough. I might need another playthrough to get a score higher than a D for my completion time.  
   

One thing I'd add, I tend to prefer D-pad for 2D puzzle platformers over the joystick. The joystick worked very well for this game, so that was not an issue. However, providing D-pad support in addition to joystick would be appreciated.

Thank you so much for the thorough feedback and for taking the time to play my game. It really means a lot.

This was my first serious, actually-finished game, so I agree there is plenty of room for improvement. You're right that it doesn't have that much in common with The Messenger in the end. I was using it as inspiration for movement, sword combat, and animations, but I suppose those elements can be found in any action platformer so mentioning it wasn't necessary. I agree the game would be dramatically improved with a few music tracks and maybe even a simple parallax background instead of the plain cave tiles but I was really trying to keep things simple to prevent scope creep, since finishing was the main goal. With that in mind I'm still amazed that people who found my game actually enjoyed it and have nice things to say about it!

I was ready to add the D-pad support, but unfortunately I can't find those source files anymore :(

The final grade is based solely on your escape time in the last level so you don't need to worry about the full playthrough. You can grind the final level on its own by selecting the 'Speedrun' option from the main menu :) Let me know your PB!