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(+1)

Really nice puzzler! The art style is really crisp and adorable. I wasn't a huge fan of the lives system, I think the game stands on its own without needing lives.

Thanks for playing and thanks for the feedback!

I've just added lives. To be honest, I think I would also prefer to publish the game without them.

How would you monetize this as a mobile game withoiut lives and eventually rewarded ads to get additional lives?

(+1)

I'm not much into mobile games, mostly because of the whole monetization thing as a goal. I'd rather read the news or something on my phone than play a game typically. So I unfortunately don't have too many ideas on how to monetize, as my instinct says, "Don't," lol. I know the market for selling games on mobile is incredibly tough, but I'd rather buy the game outright and play it, or play with ads, than have to buy lives.

(+1)

Yeah, I agree. I would also much rather just sell the game and not have monetization compete with the game's experience.

I'm being told there's not really a market for paid games, unless you are a very known brand.

I would love to publish it in a paid subscription bundle like Apple Arcade for just that matter. No ads, no in-app purchases, just the game. Let's say they havem't responded to my application yet.  😅

Bummer, good luck!