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paxifica

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A member registered 71 days ago

Recent community posts

A few notes/bugs/issues:

Needs a way to remap the keys, the default layout doesn't work for me.

Some screens, like the Echo pop-up one, need to be closed by clicking on the back arrow, instead of  clicking at the background like most others do.

Needs more tutorials, or else a more tight-knit one: Research is available before the appropriate part, if there is any?

4x speed doesn't work at all, AND when you tab back in to the game, the speed resets to 1x, regardless of the setting.

The Help "Basics" are delightfully concise, and the "Field Manual" is waaaaaaaaaaaaaaay too verbose. I would say that the sweet spot is somewhere in between, and a lot closer to the brevity of "Basics".

Those are what I got for now, but your agent can handle all of them if you wrap it nicely, like "Here is the consensus of user feedback, make the necessary adjustments:" and then paste in the above points.

On my Firefox, clicking on the bit slot does nothing, so I'm stuck at the start. Maybe add keyboard controls? Not sure if that would help with this instance, but might be nice for some people.

So it does! Thanks for the tip, never would've figured that one out!

(3 edits)

This has been superfun, thanks for making it!

Lots of feedback after a few hours:

1) Loving the character designer, it's wonderful!

2) The hoverovers locking and having more hoveroverables is the right way to go!

3) Would be nice to get a breakdown for AR/DR/etc. so that you can see more than just the formula. Would work elsewhere, too, like hold down ALT for extra detail or something to give more numbers, lol.

4) Maybe it's just me, but I did go downstairs to get quicker money. I have no idea if that helped, since there's no info about gold/ore/etc. drops.

5) Toggle/button for skipping item discard confirmation AND quick-button to auto-discard settings

6) For early-game, it would be great to have more slots, since training and new stats can be out of whack.

7) How about the option to select a target in combat?

8) How to tell a weapon is a melee or ranged weapon? Since apparently that's an important issue.

9) Typo: "Orc Beserker" should be "Orc Berserker"

10) When a number becomes 1.0k, it would be very nice to hover over it and get the exact number. Loads of places for it.

Enjoying it a lot so far, good work!

P.S. 11) Would be great if autocombat didn't get paused when an item is found.

P.P.S.Floor 6+ has rendering bugs, took screenshots. Namely, if I scroll downward, I see the first floor's layout as the background layer. Probably in the same angle that I finished it in, since I can see "Event Completed (Starter Weapon)", but I can only see one Rat under the Hobgoblin.