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(3 edits)

This has been superfun, thanks for making it!

Lots of feedback after a few hours:

1) Loving the character designer, it's wonderful!

2) The hoverovers locking and having more hoveroverables is the right way to go!

3) Would be nice to get a breakdown for AR/DR/etc. so that you can see more than just the formula. Would work elsewhere, too, like hold down ALT for extra detail or something to give more numbers, lol.

4) Maybe it's just me, but I did go downstairs to get quicker money. I have no idea if that helped, since there's no info about gold/ore/etc. drops.

5) Toggle/button for skipping item discard confirmation AND quick-button to auto-discard settings

6) For early-game, it would be great to have more slots, since training and new stats can be out of whack.

7) How about the option to select a target in combat?

8) How to tell a weapon is a melee or ranged weapon? Since apparently that's an important issue.

9) Typo: "Orc Beserker" should be "Orc Berserker"

10) When a number becomes 1.0k, it would be very nice to hover over it and get the exact number. Loads of places for it.

Enjoying it a lot so far, good work!

P.S. 11) Would be great if autocombat didn't get paused when an item is found.

P.P.S.Floor 6+ has rendering bugs, took screenshots. Namely, if I scroll downward, I see the first floor's layout as the background layer. Probably in the same angle that I finished it in, since I can see "Event Completed (Starter Weapon)", but I can only see one Rat under the Hobgoblin.

(+1)

for 3) if you hover over the number of lets say DR in the player page instead of the word DR you get a breakdown

So it does! Thanks for the tip, never would've figured that one out!

no problem

Deleted 3 days ago

Thank you for the feedback! Some notes:
3. The description mentioned by 404Name_Not_Found is intended to be in the tooltip everywhere, so I must have missed a place. Where did you see the description not being shown?
8. If a weapon is melee or ranged it will have a tag specifying that. It may not have either, in which case it's neither melee nor ranged.