Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NauPhy

10
Posts
1
Followers
A member registered Sep 14, 2025 · View creator page →

Creator of

Recent community posts

Nice!

Thank you for the feedback! Some notes:
3. The description mentioned by 404Name_Not_Found is intended to be in the tooltip everywhere, so I must have missed a place. Where did you see the description not being shown?
8. If a weapon is melee or ranged it will have a tag specifying that. It may not have either, in which case it's neither melee nor ranged.

Hm okay, I changed a couple things to make the application of the bonus a bit more reliable. If that doesn't fix it, can you send me your log files at 
phyrnnadeangelo@gmail.com?
The files should be at "%APPDATA%\Godot\app_userdata\Incremental Dungeon\logs", unless you're playing the web version, then I have no idea where they are

It seems to be working for me.
This is the test I did: fight a fire elemental elemental. My unarmed attack goes off when the fire elemental's attack is 60 something percent charged without barbarian, and 47% chared with barbarian. 
If you do something similar, does it work the same for you?

(1 edit)

You can't, it's just determined by your weapon

Doing God's work

I'm glad you like it! I'm not currently planning on porting to mobile I'm afraid.

Oh and maybe an option to hide purchased upgrades

(1 edit)

Hello, great game! I wishlisted it for you ;)

My only suggestion is to add an "add all" option when adding a resource to the port interface. Perhaps on CTRL-left click or SHIFT-left click?

Or even an "add max value" button that fills the cargo with the maximum value available

It appears to be a slay the spire reference that isn't fully implemented