Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NauPhy

11
Posts
4
Followers
A member registered Sep 14, 2025 · View creator page →

Creator of

Recent community posts

I'm glad you're enjoying it! The game itself doesn't provide a way to export your save, but you can do it manually. It's pretty complicated but these instructions should work for Chrome on Windows. If your system is incompatible or you mess up, it shouldn't break anything, it just won't work.

1a. The game should not be in full screen

1b. Click "run game" if you haven't already

1c. Wait for the game to load into main menu if you haven't already

1d. Exit to main menu if you're not there already

1e. Ensure that the downloadable application is not running

2. Right click web page

3. In the right click menu, click "Inspect"

4. In the new panel (the inspection panel), the bottom half should be the console window. On the top ribbon of that window, there's a dropdown that has "top" selected. Click that and change it to the FIRST index.html (there should be two)

5a. To begin typing in console: If you mouse over the line at the bottom of the window, your mouse cursor should change into an "insert text" cursor.

5b. There may be a message saying "ctrl i to turn on code suggestions. Don't show again" where the input line should be. You'll need to click "Don't show again" before it'll let you click the input line.

5c. Click here and a position indicator should start blinking next to the arrow.

6.Type "allow pasting" and press Enter

7. Paste this code (without the quotes) into the same line and press Enter. This code is for save slot 1. If you need to export a different save slot, replace "save_slot_0.json" with "save_slot_X.json" where X is your slot number minus 1.

"const request = indexedDB.open("/userfs");

request.onsuccess = () => {

    const db = request.result;

    const tx = db.transaction("FILE_DATA", "readonly");

    const store = tx.objectStore("FILE_DATA");

    const getReq = store.get("/userfs/godot/app_userdata/Incremental Dungeon/save_slot_0.json");

    getReq.onsuccess = () => {

        const bytes = getReq.result.contents;

        console.log(new TextDecoder().decode(bytes));

    };

};"

8. The console should print a message divided into sections. The first section is reading the code back to you (for some reason). The second section is your save data. Copy this.

9. Open Notepad and paste the data

10. Click File->Save As

11. Change the location to "%APPDATA%\Godot\app_userdata\Incremental Dungeon"

12. Change "Save as type" from "Text documents (*.txt)" to "All files"

13. Change the name of the file to "save_slot_0.json" (or save_slot_X.json if needed, as specified earlier)

14. Hit Save

15. That's your slot save done, but there's another file that contains your global encyclopedia and some settings. If you want to export that too, you will need to repeat steps 7-14 with the following changes:

In step 7, replace "/userfs/godot/app_userdata/Incremental Dungeon/save_slot_0.json" with "/userfs/godot/app_userdata/Incremental Dungeon/main_settings.json"

In step 13, replace "save_slot_0" with "main_settings.json"

Nice!

Thank you for the feedback! Some notes:
3. The description mentioned by 404Name_Not_Found is intended to be in the tooltip everywhere, so I must have missed a place. Where did you see the description not being shown?
8. If a weapon is melee or ranged it will have a tag specifying that. It may not have either, in which case it's neither melee nor ranged.

Hm okay, I changed a couple things to make the application of the bonus a bit more reliable. If that doesn't fix it, can you send me your log files at 
phyrnnadeangelo@gmail.com?
The files should be at "%APPDATA%\Godot\app_userdata\Incremental Dungeon\logs", unless you're playing the web version, then I have no idea where they are

It seems to be working for me.
This is the test I did: fight a fire elemental elemental. My unarmed attack goes off when the fire elemental's attack is 60 something percent charged without barbarian, and 47% chared with barbarian. 
If you do something similar, does it work the same for you?

(1 edit)

You can't, it's just determined by your weapon

Doing God's work

I'm glad you like it! I'm not currently planning on porting to mobile I'm afraid.

Oh and maybe an option to hide purchased upgrades

(1 edit)

Hello, great game! I wishlisted it for you ;)

My only suggestion is to add an "add all" option when adding a resource to the port interface. Perhaps on CTRL-left click or SHIFT-left click?

Or even an "add max value" button that fills the cargo with the maximum value available

It appears to be a slay the spire reference that isn't fully implemented