Thanks! It should be fine now. There was one thing I forgot to clear for when I squashed the previous bug, but now it's fixed :)
PavelMitov
Creator of
Recent community posts
I fixed the issues above. The following were changed:
- Added brief Tutorial to the demo
- Added demo for both 32 and 64 bit Windows, as well as for Mac OS and Linux
- Made respawning instantaneous, saving players a few seconds everytime they died.
Fixed the following minor things:
- Soundtrack didn't always triggered when required after saving the game.
- Fixed a typo in the trailer.
Trailer:
The Game: https://pavelmitov.itch.io/greed-grid
In a dystopian world, not too far out in the future, and not too far away from our contemporary reality, the world's leading high-tech manufacturer is set to release a revolutionary new product. One unexpected death, however, shines light on the company's insatiable greed and malevolent practices. Our protagonists will reach their breaking point and attempt to resist their omnipresent overlord.
Greed Grid leads you through numerous hand-crafted puzzles, thoroughly exploring innovative twists of familiar mechanics. Each level presents unique challenges and subverts expectations. Every puzzle is a test of the player's planing and precision skills.
- The malware you control must frequently charge from the power supply of the corporate servers you're hacking, requiring you to calculate every move in advance.
- Your malware will trip the servers' firewall protection if you stay for too long, asking you to find the most efficient solution to each puzzle.

Hi, friends!
I just released a page and demo for the game GREED GRID and I would like to hear your feedback on both. The game is at https://pavelmitov.itch.io/greed-grid. It is a puzzle game with several new mechanics such as limit on number of moves per puzzles and a recharge mechanic. Both are intended to force the player to carefully plan and execute the solution to the puzzles rather than brute force them. Specifically, I would like feedback on the gameplay components - difficulty (it has 3 difficulty modes) and variety of challenges.
Any other feedback is also greatly appreciated - the graphics, the sound design, the writting...
Thank you!

