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PaulusVonSaulus

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A member registered Apr 08, 2022 · View creator page →

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Hey, thank you for playing and for the feedback! Great point regarding the jump precision, I didn't even think about that, but yes, it can definitely lead to some frustration 😅

Thanks mate, glad you enjoyed! 🙂 Thanks for playing!

I´ve always had a great amount of respect for games that test the player´s mental skills; Especially social analysis is something I´d like to see more of in games and you guys came up with a wonderfully imaginative concept that fits the theme and is fun to play without having me feel overwhelmed with massive amounts of text that I have to read - well done! 

Some of the information could have been displayed a bit better here and there ( I played four rounds wondering where I get the skulls from until I figured out that I had to right-click XD), but a fantastic job overall with a challenging concept!

5/5! :D

What a feat of a game to have made in just 48 hours, I´m impressed! Love the whymsical context of the protagonist being a robber who must return items, it fits the Jam´s theme in a clever way! The feedback is really well implemented and I like the silhouettes, they´re really noticable and serve as a good indication of which items are missing and how many are left (although I placed a cupboard in the second level and it wasn´t right when I put it down...I´m pretty sure I did it correctly :_( ) Loved the music choices and I got past the first level, yay! The second one was really big, as you get more experience, you´ll know where everything is but for first time play-through, it was a bit much for me (especially since I´m terrible at spatial coordination)

If there was anything I would want in an update, it would probably be some kind of meter or indication for how far I am to winning the level (How many items do I still need to put in?)

Great job everyone, 5/5! ;D

What a feat of a game to have made in just 48 hours, I´m impressed! Love the whymsical context of the protagonist being a robber who must return items, it fits the Jam´s theme in a clever way! The feedback is really well implemented and I like the silhouettes, they´re really noticable and serve as a good indication of which items are missing and how many are left (although I placed a cupboard in the second level and it wasn´t right when I put it down...I´m pretty sure I did it correctly :_( ) Loved the music choices and I got past the first level, yay! The second one was really big, as you get more experience, you´ll know where everything is but for first time play-through, it was a bit much for me (especially since I´m terrible at spatial coordination)

If there was anything I would want in an update, it would probably be some kind of meter or indication for how far I am to winning the level (How many items do I still need to put in?)

Great job everyone, 5/5! ;D

This game has such an amazing atmosphere and theme surrounding it! 

The idea of having to overcome your fears throughout the game is a fantastic premise and I couldn't wait to see it unfold...

Unfortunately, I had a lot of trouble straight off with the very first maze of the game. 

Perhaps it's just because I am terrible when it comes to spatial awareness, but I also wasn't fully intrigued by the design and didn't really feel like there were any interesting spots or landmarks that stood out to me and gave me a "sign" where to go.

Also, the decision to have the player running only while they are holding down the left joystick is really strange and felt very awkward to me.

I would have loved to see a larger part of your game, because of the aforementioned atmosphere and narrative concept, but the maze part kind of had me stumped.

Really clever twist to have a dexterity-based tower-defense game that just oozes with charm and character! 

I had a lot of fun playing the minigames and it's really easy to work yourself into the flow! 

The rather forgiving nature of the game along with the well-composed music makes for a very relaxing experience! I'd love to have this on my Switch or my phone and just listen to the music on repeat whilst crafting my talismans!

Great job!

A really great idea for a platformer game that has a lot going for it! Creative movement system, clever level design and amazing art!

I had a fun time playing through the 4 levels on playday (incredible how you managed to furnish all of them to look so beautiful in such a short time)! 

Often, I didn't really feel "urged-on" enough in the game...with the idea of rolling up into a ball and zipping around, I would think that it's a game all about speed, but there were plenty of segments where I was able to just walk over the long segments that were made to roll over without any punishment (besides not getting the "rolling coins", which didn't exactly serve as a big enough motivation for me).

Some camera movement was a bit off in places, where having to re-adjust the camera myself felt a bit wonky and stomping on boost panels to get a higher jump didn't feel as impactful as I would have expected it to feel...two more minor issues.

Overall, it was great fun speedrunning this against my friends and just awesome to see what you came up with! 

Cool idea to have a mystery game set in 1980s Japan! 

The art looked gorgeous and there were a lot of clever references that I spotted! (My favourite was probably the Hachiko sign)

It's clear to see that there was a lot of thought put into the potential story of the game, which you didn't have time to execute fully. But the idea of carrying the notebook around with you and talking to ghosts using your camera we're very promising and I am curious about how they would have been used in the future! (For now, lighting the lanterns was a nice introduction puzzle, but didn't have much substance).

Controller support and having all camera actions on one button would have been nice! ;)

Nice idea overall with a well-established atmosphere!

One of the best games from our year! I'm usually not into these type of hack and slash games and also overly religious and satanic themes don't normally appeal to me...but this was freakin' AWESOME! 

I was playing all the Year 2 games and when I got to this one, my brother, a usually really harsh critic, looked up from his phone and just said "I want to play this game".

I got so much enjoyment from the simple formula of slashing, dodging and pulling consistently and loved the part where everything turned black and white - I never knew why this happened, but it felt great every time!

Overall, I feel the information display could have been better here and there, but it was one hell of a ride to play! 

I played the game with one of my friends during playday and we really appreciated a lot of the clever ideas that went into this game! 

First things first, you guys NAILED the cuphead artstyle! This game is great to look at and just sparks a fun fantasy; The characters look silly and schemish and you can tell that there was a lot of love put into it.

The combination of both characters into a human with one player controlling the structure while the other one handles the balancing minigame is a clever idea that is executed really well!

Navigating around the kitchen and the idea of finding a way past the AI is cool, but the execution is a bit lacking. I thought that the AI was sometimes...too unforgiving? Especially when I just came out of one of the port-holes, they were already waiting for me! Also, I'd like to have something to do when put in a trash can...I get that it's supposed to serve as a punishment, but I was in there for a whole minute at some times...maybe let me go trashcan-mode and "bounce" my way towards the other player :D

Other than that, with some big fixes here and there, a project that I could see expand! 

Cool homage to It takes Two with the Find 4 minigame!

Best year 2 game! Being a huge 3D Mario fan, I simply had a blast jumping, dashing and flinging around the map with the cleverly designed move set that you guys came up with and the level ingredients force the player to string combinations of these actions together - plain fun! The environment looks downright gorgeous and there wasn't a single moment during which I felt bored or wasn't curious about which part of the map to explore next - especially considering there are quite some surprises hidden throughout! 

I want a full game with 8 vikingdoms! 

I like your game, it´s a concept that is easy to get into and is a lot of fun! :)

Hey, thank you so much for the feedback! We have taken it into account and are currently working on fixing these issues. We are especially working on displaying the information better, so that you aren´t surprised by a sudden death. Auto-aiming is being implemented and should make for a more comfortable experience.  Thank you again for bringing these points to our attention - See you in space, Astronaut!