After entering the second screen. There is a line of dialog sawing you can turn, switches on and off but I couldn't move
Pascakk
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Thanks for that video feedback, it is really useful.
Here are my notes :
- You actually missed most of the content because you always had the piece of candy you needed already.
- The dialogues taking input priority screwed you up a few times.
- The candies are a pain to pickup (that's a feature at this point
Yeah so, I meant that the aiming system feels weird because the projectile doesn't "inherit" inertia, starts from the pumpkin's potion and flies straight to one of the cardinal directions. It makes it hard to hit enemies that just run towards you in a straight line. I feel pushed to make large evasion patterns just so that the ennemy will align with a direction I can hit from. I think most of that feeling would be nullified by a more complex enemy movement or being able to shoot where the mouse pointer is.
Fun concept !
I didn't get very far. It's been hard to understand the movement mechanics (relative to mouse position ?) It feels kinda bad and unintuitive.
I've tried throwing stuff around. To try and damage dogs at first, then to distract them but one mistanke and you're dead. At the end I felt like the most optimised way to progress is just to walk backwards to avoid using lateral movement keys and punching dogs as they get close.
