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Yeah so, I meant that the aiming system feels weird because the projectile doesn't "inherit" inertia, starts from the pumpkin's potion and flies straight to one of the cardinal directions. It makes it hard to hit enemies that just run towards you in a straight line. I feel pushed to make large evasion patterns just so that the ennemy will align with a direction I can hit from. I think most of that feeling would be nullified by a more complex enemy movement or being able to shoot where the mouse pointer is.

Ofcourse why didn’t i think of this, shooting towards the cursor location makes perfectly sense! Thank you for taking the time to write down your feedback, will take it into consideration for a post jam version :)