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You're right on your analysis. The full rng-based gameplay isn't true to the original vision but we had to cut corner due to poor planning and lack of time. I sure hope to improve those aspects in the future. Thanks for your feedback !

(+1)

Oooh, yeah, it makes a lot of sense with that in mind. Sorry to hear it didn't quite work out as hoped.

I would for sure be interested in playing  improved less RNG based version of this.