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Solid, good.

I find the concept fun, the mixing of the light heartedness of halloween kids mixed with blood magic.. And it's all around generally done well, a few things feel off but it doesn't break the whole.

Like the art, it's good pixel art that sets the right vibe, but the non-pixel font mismatches with it a tiny bit. 

And also I feel like the game is a tad too RNG based, or I might just be bad? 

The number of candles changing the size of things makes sense but as far as I am aware there's nothing to control say, the color.. I ran into a thing once or twice where the kid said if I didn't give them a BLUE lolly it would be stabbing time, and then all the game would give me were red lollies, so stabing time it was indeed.

That's all, good but has a few rough points.

(+1)

You're right on your analysis. The full rng-based gameplay isn't true to the original vision but we had to cut corner due to poor planning and lack of time. I sure hope to improve those aspects in the future. Thanks for your feedback !

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Oooh, yeah, it makes a lot of sense with that in mind. Sorry to hear it didn't quite work out as hoped.

I would for sure be interested in playing  improved less RNG based version of this.