Ohhh that's great!! I'll finish it then!!! I'm excited for the rework, that sounds awesome!! TY for taking the time to reply :)
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Thank you so much for the kind words! I'm so pleased that you found the time to play my game, I'm looking forward to playing the full release of A Day of Maintenance when I find the time :)
This game was really fun, it makes me want to try making something like this where you have to navigate, that kind of play has always been so cool to me?? I somehow managed to beat it on the hardest difficulty after losing on Normal a lot and I was thinking about ways to make it even harder...
When I picked the non-binary gender options, the characters still called me "him" and "new guy". Some non-binary people use masculine pronouns but I was at least expecting the dialogue to be gender neutral even if you didn't let the player choose pronouns. Kinda bummed out by that.
Thanks so much for all your hard work, it's difficult to make a game in such a short time and I think you did a really good job.
Last time I was definitely playing the latest build and not the old one. I downloaded it again tonight and tried again and I was able to beat it! The scrolling felt much better. The redacting felt a little better too but maybe that's just in my head?
Something that helped was knowing that if I finish the last redaction in a round, the doors will close by themselves.
Another technique that was useful is using the couch when both doors are open. When you press F it will teleport you to the couch, then press F again to stand up, and it lets you cross the room very quickly.
This game is really difficult. Sometimes the doors start opening again immediately after I've closed them. But the main problem is that the redactions require a lot of mouse precision and sometimes they look complete when they're not. The time limit on what I think was the final round of redactions is brutal, I was only able to finish one page because the doors kept opening. The scrolling is also very slow if you use the scroll wheel.
This game has got a really cool atmosphere but once you've lost the first time then all the tension is gone, and trying to replay for the ending was really tedious. I attempted it 3 times but I just couldn't finish it.
If the time limit was removed, I think this would ease the difficulty a lot in the game. I think the doors are creepy and they're enough pressure already. The timer feels totally arbitrary and it isn't justified by the game, unlike the supernatural threat of the doors.
After the boat crash scene I was wandering around. I couldn't see very well and I thought I was walking towards a wall, but I walked right off the level and had to alt-F4 out of the game. I enjoyed the game though!
At the start of the game, if you turn around and, while rubbing into the invisible wall, walk into the corners of the invisible wall, you can squeeze outside, and you won't be able to get back inside. Then you can walk up the hill and fall out of the level.
There's a pretty severe bug with the camera after I started a forklift on a crate. The crate is inside the main warehouse area, across the second bridge on the left that you get scolded for building a bridge on if you disobey.
You'll see that I can walk out of frame and the camera doesn't follow me. I have to feel my way out of the warehouse to get the camera to reset so that it works normally again.