Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PaperForge

21
Posts
2
Topics
2
Followers
A member registered 25 days ago · View creator page →

Creator of

Recent community posts

(1 edit)


https://paperforge.itch.io/rota

Slay the Spire / CloverPit / Balatro mashup! Lol

Done!

Love the concept, I can imagine a ton of cool mechanics. Hope you keep it on! 

It should be fixed now ( I hope haha), however I implemented a kinda big update (a few fixes, no new mechanics so far), so it is totally possible that you find new bugs haha. Please, let me know if you see anything weird! 

Also, Dungeon times may be changed, I'm still working on it!

This should be fixed! Thank you both! :)

Hi, sorry for the delay! This should be fixed.

Quick question, are you playing directly inside itch.io (not using your downloaded file or anything)? And which browser are you using? Thank you!

Zip was a mistake, the game is meant to be played on browser hahaha, sorry!

Hello, deadboob! It should be fixed now, thank you SO MUCH for your feedback!

Hi everyone! Translation, localization and dungeon bugs should be resolved. Please let me know if you still encounter any issue on anything.


THANK YOU!!

Hey! Thank you so much for letting me know! Good catch on the translation issue. There is definitely a bug with the incursions right now, and that specific error message slipped through in Spanish by mistake. I'm working on a fix for both things and it should be updated soon. I'll let you know as soon as it's resolved!

Hey! Thank you so much for the feedback and for playing. You are completely right, there seems to be a bug with the incursions where the power requirement doesn't update properly without refreshing the page. I'm looking into it right now and it should be fixed very soon! I'll keep you updated once the patch is live. 


Thanks!! :)

Hi, MetalGearSystem!
Thank you for the feedback, I'll have a look at that specific mechanic and I'll let you know! :) 

Thanks for playing!!

Thank you so much! I've been dedicating tons of hours hahaha! And thank you very much for the feedback too! 

(1 edit)

"Hi again! Thanks for the feedback. I noticed a bug on the final screen that made it impossible to click the reset button lol. I've just made the reset button much bigger and more noticeable so you can't miss it. Thanks for pointing it out!

One more things, ítems such as materials, food, and gold will be added automatically. Any chance you're talking about those items?

(1 edit)

Hi GMVS.

Thank you so much for playing and for taking the time to leave such detailed feedback! This is incredibly helpful for me to balance the game.

Regarding Population & Gold: I will definitely take a look at this. Population is supposed to scale based on several factors to keep your taxes flowing and your mercenaries paid. If it's completely stuck despite having enough food, there might be a bug under the hood that I need to fix.

About the Battle Drops: There is actually a background mechanic where getting too many duplicate items of the same rarity automatically merges/upgrades them into a higher rarity drop (normal to rare, rare to epic). However, it sounds like this mechanic might be causing a visual conflict or a bug that prevents you from looting at all. If you happen to remember any more details about exactly when or how this happened, it would be fantastic if you could share them!

As for the Merchant: His gold pool is designed to regenerate every few days. That being said, I totally understand that draining his pockets after selling just a few pieces of wood feels restrictive. I will definitely review his economy balance.

Thanks again for helping me improve the game!

Thank you for playing! 

(1 edit)

Hi bearhecker!

Haha, don't worry, you are not blind! 

To recruit more mercenaries, you first need to build a Tavern. Once it's built, the list of available candidates will appear there.

(3 edits)

Feudal Echoes is a brutal, dark medieval management and survival game played directly in your browser. You are the lord of a decaying fiefdom on the brink of ruin, tasked with surviving as many days as possible. Every decision matters as you balance a fragile economy of Food, Gold, and Population—starvation or bankruptcy for 3 consecutive days means permanent Game Over.

To survive, you will need to:

  • Manage your Fiefdom: Build and upgrade structures on a tight 4x4 grid (Granaries, Forges, Taverns).
  • Command Mercenaries: Hire sellswords, manage their weapon durability, and master a tactical Vanguard/Rearguard combat positioning system.
  • Trade Smartly: Exploit a dynamic market where prices shift based on random world events like plagues and bountiful harvests.
  • Die and Retry: It's a roguelite. When your kingdom eventually falls, you earn Lineage Points to buy permanent blessings for your next run.

You can play it here.

Hey everyone!

I've just published the first playable Open Beta of my solo project, Feudal Echoes. It's a dark medieval resource management and survival browser game. You run a decaying fiefdom day by day, balancing resources (Food, Gold, Population), hiring mercenaries, and trying to survive brutal random events.

Since I've been staring at the same code for weeks, I am currently suffering from severe "Dev Blindness". I'm not here just to share the link; I genuinely need your help to tear the mechanics apart.

Here is exactly the feedback I am looking for:

  1. Please do things that make absolutely zero logical sense. Try every dirty trick to cheese the mechanics, exploit the market, or find an infinite resource loop. If you become instantly rich, tell me how you did it!
  2. Does the game get too tedious? Is it too hard early on, or does it become an absolute breeze after Day 15? I need brutal honesty: if it gets boring fast, tell me so I can fix the core loop.
  3. The game is heavily UI/text-based. What looks ugly? What feels clunky or confusing to navigate? (Note: I'm still polishing the touch controls, so playing on a PC browser is highly recommended right now).

🔗 Play it here

Don't hold back, I appreciate any brutal honesty or bug reports you can throw at me. Thank you so much in advance to anyone who takes the time to play!