PaperForge
Creator of
Recent community posts
Hey! Thank you so much for letting me know! Good catch on the translation issue. There is definitely a bug with the incursions right now, and that specific error message slipped through in Spanish by mistake. I'm working on a fix for both things and it should be updated soon. I'll let you know as soon as it's resolved!
Hey! Thank you so much for the feedback and for playing. You are completely right, there seems to be a bug with the incursions where the power requirement doesn't update properly without refreshing the page. I'm looking into it right now and it should be fixed very soon! I'll keep you updated once the patch is live.
Thanks!! :)
Hi GMVS.
Thank you so much for playing and for taking the time to leave such detailed feedback! This is incredibly helpful for me to balance the game.
Regarding Population & Gold: I will definitely take a look at this. Population is supposed to scale based on several factors to keep your taxes flowing and your mercenaries paid. If it's completely stuck despite having enough food, there might be a bug under the hood that I need to fix.
About the Battle Drops: There is actually a background mechanic where getting too many duplicate items of the same rarity automatically merges/upgrades them into a higher rarity drop (normal to rare, rare to epic). However, it sounds like this mechanic might be causing a visual conflict or a bug that prevents you from looting at all. If you happen to remember any more details about exactly when or how this happened, it would be fantastic if you could share them!
As for the Merchant: His gold pool is designed to regenerate every few days. That being said, I totally understand that draining his pockets after selling just a few pieces of wood feels restrictive. I will definitely review his economy balance.
Thanks again for helping me improve the game!
Feudal Echoes is a brutal, dark medieval management and survival game played directly in your browser. You are the lord of a decaying fiefdom on the brink of ruin, tasked with surviving as many days as possible. Every decision matters as you balance a fragile economy of Food, Gold, and Population—starvation or bankruptcy for 3 consecutive days means permanent Game Over.
To survive, you will need to:
- Manage your Fiefdom: Build and upgrade structures on a tight 4x4 grid (Granaries, Forges, Taverns).
- Command Mercenaries: Hire sellswords, manage their weapon durability, and master a tactical Vanguard/Rearguard combat positioning system.
- Trade Smartly: Exploit a dynamic market where prices shift based on random world events like plagues and bountiful harvests.
- Die and Retry: It's a roguelite. When your kingdom eventually falls, you earn Lineage Points to buy permanent blessings for your next run.

You can play it here.

Hey everyone!
I've just published the first playable Open Beta of my solo project, Feudal Echoes. It's a dark medieval resource management and survival browser game. You run a decaying fiefdom day by day, balancing resources (Food, Gold, Population), hiring mercenaries, and trying to survive brutal random events.
Since I've been staring at the same code for weeks, I am currently suffering from severe "Dev Blindness". I'm not here just to share the link; I genuinely need your help to tear the mechanics apart.
Here is exactly the feedback I am looking for:
- Please do things that make absolutely zero logical sense. Try every dirty trick to cheese the mechanics, exploit the market, or find an infinite resource loop. If you become instantly rich, tell me how you did it!
- Does the game get too tedious? Is it too hard early on, or does it become an absolute breeze after Day 15? I need brutal honesty: if it gets boring fast, tell me so I can fix the core loop.
- The game is heavily UI/text-based. What looks ugly? What feels clunky or confusing to navigate? (Note: I'm still polishing the touch controls, so playing on a PC browser is highly recommended right now).
Don't hold back, I appreciate any brutal honesty or bug reports you can throw at me. Thank you so much in advance to anyone who takes the time to play!



